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Fundamentals of Object-Oriented Design in UML

ISBN-10: 020169946X
ISBN-13: 9780201699463
Edition: 2000
List price: $49.99 Buy it from $3.00
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Description: This book introduces notation, principles, and terminology that practitioners can use to evaluate and discuss object-oriented design. Each chapter contains illustrative examples, diagrams, and exercises to reinforce the lessons of the text.

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Book details

List price: $49.99
Copyright year: 2000
Publisher: Addison Wesley Professional
Publication date: 11/3/1999
Binding: Paperback
Pages: 480
Size: 7.25" wide x 9.25" long x 1.00" tall
Weight: 2.002
Language: English

This book introduces notation, principles, and terminology that practitioners can use to evaluate and discuss object-oriented design. Each chapter contains illustrative examples, diagrams, and exercises to reinforce the lessons of the text.

Foreword
Preface
Introduction
What Does It Mean to Be Object Oriented, Anyway?
Encapsulation
Information/Implementation Hiding
State Retention
Object Identity
Messages
Message structure
Message arguments
The roles of objects in messages
Types of message
Classes
Inheritance
Polymorphism
Genericity
Summary
Exercises
Answers
A Brief History of Object Orientation
Where Did Object Orientation Come From?
Larry Constantine
O.-J. Dahl and K. Nygaard
Alan Kay, Adele Goldberg, and others
Edsger Dijkstra
Barbara Liskov
David Parnas
Jean Ichbiah and others
Bjarne Stroustrup
Bertrand Meyer
Grady Booch, Ivar Jacobson, and Jim Rumbaugh
Object Orientation Comes of Age
Object Orientation As an Engineering Discipline
What's Object Orientation Good For?
Analyzing users' requirements
Designing software
Constructing software
Maintaining software
Using software
Managing software projects
Summary
Exercises
Answers
The Unified Modeling Language
Basic Expression of Classes, Attributes, and Operations
The Class
Attributes
Operations
Overloaded Operations
Visibility of Attributes and Operations
Class Attributes and Operations
Abstract Operations and Classes
The Utility
Parameterized Classes
Summary
Exercises
Answers
Class Diagrams
The Generalization Construct
Single inheritance
Multiple inheritance
Subclass partitioning
Partitioning discriminators
The Association Construct
The basic UML notation for associations
Associations depicted as classes
Higher-order associations
Navigability of associations
Whole/Part Associations
Composition
Aggregation
Summary
Exercises
Answers
Object-Interaction Diagrams
The Collaboration Diagram
Depicting a message
Polymorphism in the collaboration diagram
Iterated messages
Use of self in messages
The Sequence Diagram
Asynchronous Messages and Concurrent Execution
Depicting an asynchronous message
The callback mechanism
Asynchronous messages with priority
Depicting a broadcast (nontargeted) message
Summary
Exercises
Answers
State Diagrams
Basic State Diagrams
Nested States
Concurrent States and Synchronization
Transient States from Message-Result Arguments
Continuously Variable Attributes
Summary
Exercises
Answers
Architecture and Interface Diagrams
Depicting System Architecture
Packages
Deployment diagrams for hardware artifacts
Deployment diagrams for software constructs
Depicting the Human Interface
The window-layout diagram
The window-navigation diagram
A brief digression: What's object oriented about a GUI?
Summary
Exercises
Answers
The Principles of Object-Oriented Design
Encapsulation and Connascence
Encapsulation Structure
Levels of encapsulation
Design criteria governing interacting levels of encapsulation
Connascence
Varieties of connascence
Contranascence
Connascence and encapsulation boundaries
Connascence and maintainability
Connascence abuses in object-oriented systems
The term connascence
Summary
Exercises
Answers
Domains, Encumbrance, and Cohesion
Domains of Object Classes
The foundation domain
The architecture domain
The business domain
The application domain
The source of classes in each domain
Encumbrance
What is encumbrance?
The use of encumbrance
The Law of Demeter
Class Cohesion: A Class and Its Features
Mixed-instance cohesion
Mixed-domain cohesion
Mixed-role cohesion
Summary
Exercises
Answers
State-Space and Behavior
State-Space and Behavior of a Class
The State-Space of a Subclass
The Behavior of a Subclass
The Class Invariant as a Restriction on a State-Space
Preconditions and Postconditions
Summary
Exercises
Answers
Type Conformance and Closed Behavior
Class versus Type
The Principle of Type Conformance
The principles of contravariance and covariance
An example of contravariance and covariance
A graphic illustration of contravariance and covariance
A summary of the requirements for type conformance
The Principle of Closed Behavior
Summary
Exercises
Answers
The Perils of Inheritance and Polymorphism
Abuses of Inheritance
Mistaken aggregates
Inverted hierarchy
Confusing class and instance
Misapplying is a
The Danger of Polymorphism
Polymorphism of operations
Polymorphism of variables
Polymorphism in messages
Polymorphism and genericity
Summary
Exercises
Answers
Techniques for Organizing Operations
Mix-In Classes
A business example
A graphics example
Rings of Operations
Summary
Exercises
Answers
Class Cohesion and Support of States and Behavior
State Support in a Class Interface
Behavior Support in a Class Interface
Operation Cohesion in a Class Interface
Summary
Exercises
Answers
Designing a Software Component
What Is a Component?
Similarities and Differences Between Components and Objects
Example of a Component
Internal Design of a Component
Lightweight and Heavyweight Components
Advantages and Disadvantages of Using Components
Summary
Exercises
Answers
Checklist for an Object-Oriented Design Walkthrough
The Object-Oriented Design Owner's Manual
The Blitz Guide to Object-Oriented Terminology
Glossary
Bibliography
Index

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