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Design Patterns Elements of Reusable Object-Oriented Software

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ISBN-10: 0201634988

ISBN-13: 9780201634983

Edition: 1998

Authors: Erich Gamma, Richard Helm, Ralph Johnson, John Vlissides

List price: $54.99
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Description:

Published in 1995, Design Patterns: Elements of Reusable Object-Oriented Software has elicited a great deal of praise from the press and readers. The 23 patterns contained in the book have become an essential resource for anyone developing reusable software designs. In response to a great number of requests from readers of the book and from the object-oriented community as a whole, these designs patterns, along with the entire text of the book, are being made available on CD. This electronic version will enable students to install the patterns directly onto a computer and create an architecture for using and building reusable components. Produced in HTML format, the CD is heavily…    
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Book details

List price: $54.99
Copyright year: 1998
Publisher: Addison Wesley Professional
Publication date: 5/21/1998
Binding: CD-ROM 
Pages: 2
Size: 7.75" wide x 9.50" long x 0.75" tall
Weight: 0.198
Language: English

The patterns & practices team consists of experienced architects, developers, writers, and testers. We work openly with the developer community and industry experts, on every project, to ensure that some of the best minds in the industry have contributed to and reviewed the guidance as it is being developed.

Preface
Foreword
Guide to Readers
Introduction
What Is a Design Pattern?
Design Patterns in Smalltalk MVC
Describing Design Patterns
The Catalog of Design Patterns
Organizing the Catalog
How Design Patterns Solve Design Problems
How to Select a Design Pattern
How to Use a Design Pattern
A Case Study: Designing a Document Editor
Design Problems
Document Structure
Formatting
Embellishing the User Interface
Supporting Multiple Look-and-Feel Standards
Supporting Multiple Window Systems
User Operations
Spelling Checking and Hyphenation
Summary
Design Pattern Catalog
Creational Patterns
Abstract Factory
Builder
Factory Method
Prototype
Singleton
Discussion of Creational Patterns
Structural Pattern
Adapter
Bridge
Composite
Decorator
Facade
Flyweight
Proxy
Discussion of Structural Patterns
Behavioral Patterns
Chain of Responsibility
Command
Interpreter
Iterator
Mediator
Memento
Observer
State
Strategy
Template Method
Visitor
Discussion of Behavioral Patterns
Conclusion
What to Expect from Design Patterns
A Brief History
The Pattern Community
An Invitation
A Parting Thought
Glossary
Guide to Notation
Class Diagram
Object Diagram
Interaction Diagram
Foundation Classes
List
Iterator
ListIterator
Point
Rect
Bibliography
Index