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Artificial Intelligence for Games

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ISBN-10: 0124977820

ISBN-13: 9780124977822

Edition: 2006

Authors: Ian Millington

List price: $82.95
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Description:

This text shows how to think about Artificial Intelligence concepts, from the start, as an integral part of the game play. It describes examples from real games and explores these ideas through case studies. It includes C++ source code examples on a CD-ROM, to illustrate implementation.
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Book details

List price: $82.95
Copyright year: 2006
Publisher: Taylor & Francis Group
Publication date: 7/28/2006
Binding: Hardcover
Pages: 896
Size: 7.47" wide x 9.20" long x 1.48" tall
Weight: 3.300
Language: English

Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.

Preface
Acknowledgments
About the CD-ROM
Ai And Games
Introduction
Game Ai
Techniques
Movement
Pathfinding
Decision Making
Tactical And Strategic Ai
Learning
Board Games
Supporting Technologies
Execution Management
World Interfacing
Tools and Content Creation
Designing Game Ai
Ai-Based Game Genres
Appendix; A References
Books, Periodicals, and Papers
Games
Index