Preface | p. xv |
Acknowledgments | p. xvii |
Introduction | p. 1 |
The Medium | p. 9 |
What Is Streaming Media? | p. 10 |
A New Distribution Channel | p. 17 |
No More Downloads | p. 20 |
Audio/Visual Web Stuff | p. 22 |
Web Radio | p. 23 |
Video on Demand | p. 26 |
Distance Learning | p. 27 |
Synchronized Multimedia | p. 29 |
Simulcast | p. 30 |
Mobile Streaming Media | p. 31 |
Streaming Chat | p. 32 |
Corporate Communications | p. 34 |
Streaming Cameras | p. 36 |
Special Interest TV | p. 37 |
Streaming Media and e-Commerce | p. 39 |
Independent Film Making | p. 41 |
D-Cinema | p. 42 |
High-Definition Streaming | p. 45 |
Time Shifting and Live Pause | p. 47 |
Streaming and Advertising | p. 49 |
Interactive Tutorials | p. 52 |
Information Blitzes and Search Randomizers | p. 53 |
Streaming from DVD (WebDVD) | p. 54 |
How Does Streaming Media Work? | p. 55 |
Compression | p. 59 |
Bandwidth | p. 65 |
Pipes | p. 69 |
The Personal Computer and Streaming Media | p. 75 |
Players | p. 76 |
Microsoft Windows Media Technologies | p. 77 |
QuickTime and Sorenson | p. 96 |
MPEG-4 | p. 100 |
Content Delivery Networks | p. 121 |
Edge Servers | p. 124 |
Quality of Service | p. 127 |
Real Video and Real Audio | p. 136 |
Streaming Media Servers | p. 148 |
Multicasting | p. 149 |
Audio and Video Cleaning | p. 156 |
Synchronized Multimedia | p. 157 |
Peer-to-Peer Replication | p. 159 |
Rights Management | p. 160 |
Other Things That Go "Stream" In the Night | p. 168 |
Why Was Streaming Media Invented? | p. 169 |
Corporate Communications | p. 171 |
WANs Are Cheaper than Airlines | p. 172 |
Distance Learning and Interactive Learning | p. 173 |
IPTV | p. 173 |
Microsoft Video for Windows | p. 174 |
Microsoft NetShow | p. 175 |
Real Audio | p. 176 |
Liquid Audio | p. 177 |
How It Panned Out | p. 178 |
Why Is Streaming Media Better? | p. 179 |
Better Than Text | p. 180 |
On-Demand Viewing | p. 181 |
A Universe of Choice | p. 181 |
Global and General | p. 182 |
Wide Reach | p. 183 |
Interactivity | p. 184 |
Enriched User Experiences | p. 184 |
Targeted Advertising | p. 185 |
Immediately Measurable Response | p. 186 |
Enhanced E-commerce | p. 186 |
Mobile and Portable | p. 187 |
Distribution | p. 188 |
Content Production Costs | p. 190 |
Democracy and Media Control | p. 192 |
Setting the Agenda | p. 192 |
Encryption | p. 193 |
The Joys of Unregulated Media | p. 194 |
Play It Again, Sam | p. 195 |
Searching and Filtering | p. 195 |
Copyrights Rule | p. 196 |
Fingerprinting and Watermarking | p. 198 |
Archiving | p. 199 |
Using Metadata | p. 199 |
Simulcast Synchronized Multimedia | p. 200 |
Standards Conversions Obsolete | p. 201 |
Information Density | p. 202 |
Tracing Sources | p. 203 |
Trust Networks | p. 203 |
Viewer Reviewers | p. 205 |
Not Dictation | p. 206 |
The Return of Community | p. 207 |
Everyone Is Beautiful--Avatars | p. 208 |
Content is King | p. 208 |
Who Is Driving Streaming Media's Innovation? | p. 208 |
Microsoft | p. 209 |
Real Networks and Intel Architecture Labs | p. 211 |
Apple | p. 212 |
Sorenson | p. 213 |
The Moving Picture Experts Group | p. 213 |
Other Vendors | p. 214 |
Research | p. 215 |
What's Wrong with Streaming Media? | p. 216 |
Audience Critical Mass | p. 217 |
Profitable Business Models | p. 218 |
Ubiquitous Broadband Networks | p. 219 |
Standards and Lack of Adherence to Them | p. 220 |
Quality of Video Service/Quality of Experience | p. 221 |
Quality of Network Service | p. 221 |
Receivers and Players | p. 224 |
Content Providers--Where Are the Big Names? | p. 225 |
Fresh Searches | p. 226 |
Web Publishing Issues | p. 227 |
Mobile Networks and Devices | p. 229 |
Cost-Effective Content Production | p. 230 |
A Killer Application? | p. 231 |
When Will Streaming Media Be Ready for Prime Time? | p. 232 |
Broadband Penetration | p. 233 |
The Fight for Rights | p. 236 |
Digital Rights Management | p. 236 |
Mobile Media | p. 241 |
Appliances and Receivers | p. 242 |
Finding a Killer Application | p. 242 |
When Standards Prevail | p. 243 |
Sound Business Models | p. 243 |
Media Search Engines | p. 244 |
Fast Seeking Support | p. 245 |
The Audience | p. 247 |
Who Will Watch? | p. 248 |
Demographics | p. 248 |
The Multitasking Viewer | p. 249 |
Values | p. 250 |
Expectations of the Media | p. 251 |
Community Spirit | p. 252 |
The Need for Speed | p. 252 |
Expectations of Search Relevance | p. 252 |
The Need to Contribute and Interact | p. 253 |
Respect for Digital Rights | p. 253 |
Peer-to-Peer (P2P) Streaming Networks | p. 254 |
Protection from Perversion | p. 256 |
Silver Surfers | p. 257 |
Serious Business | p. 257 |
Learners | p. 258 |
How Will We Watch Streaming Media? | p. 259 |
The PC Platform | p. 261 |
Set-Top Boxes and Beyond | p. 261 |
Mobile PDA and Web Tablets | p. 262 |
In the Car | p. 263 |
In Public Places | p. 263 |
At the D-Cinema | p. 264 |
On the Fridge | p. 265 |
Around the House | p. 265 |
Surveillance Centers | p. 266 |
When Will We Watch? | p. 267 |
The Competition for Attention | p. 268 |
Time Is Precious | p. 269 |
Saving Time | p. 270 |
Every Business Is in Show Business | p. 271 |
Getting What You Need | p. 273 |
When You Don't Know | p. 273 |
When You Want to Know More | p. 274 |
Anywhere | p. 275 |
Anytime | p. 275 |
The Simulcast Experience | p. 276 |
Personal Streaming Universes | p. 277 |
Why Watch Streaming Media? | p. 277 |
Better Than Books? | p. 279 |
Fast Variety | p. 280 |
Whenever You Want | p. 281 |
A Personal Information Shadow | p. 282 |
Video Beats Text | p. 283 |
Informative and Interactive | p. 283 |
The Best Mentors | p. 284 |
The Best Salesmen | p. 284 |
Body Language | p. 285 |
Intimate Connections | p. 286 |
Natural Modes of Thought | p. 286 |
What Will We Watch? | p. 288 |
Hyper News | p. 289 |
Effective Education | p. 291 |
Help at Hand | p. 292 |
Love Interactions | p. 293 |
Immersive Entertainment | p. 293 |
D-Features | p. 294 |
Video Instant Messaging and Mail | p. 294 |
Special-Interest Magazine Shows | p. 295 |
Archives and Vaults | p. 295 |
Streaming Auctions | p. 296 |
Fly-By, Walkthrough Streaming | p. 297 |
Extreme Retailing and E-Commerce | p. 297 |
Honey, I Shrunk the Children | p. 297 |
The Business | p. 299 |
How Will Anyone Make Money with Streaming Media? | p. 300 |
Was "Free to Air" Ever Really Free? | p. 302 |
Pay-per-View Streaming | p. 303 |
Streaming by Subscription | p. 303 |
Streaming Subsidized by Advertising | p. 304 |
Streaming Subsidized by E-Commerce | p. 304 |
Trading Private Data for Streams | p. 305 |
Government Funded Streaming | p. 305 |
Protecting Rights | p. 306 |
Better Bandwidth Utilization | p. 306 |
Multicasting | p. 306 |
Stream Fountains | p. 307 |
Cheaper Bandwidth | p. 308 |
Mobile Connectivity | p. 308 |
Replacing Travel with Bandwidth | p. 309 |
Who Will Make Money? | p. 309 |
Content Owners and Creators | p. 309 |
Bandwidth Profligates | p. 310 |
Optical Network Service Providers | p. 310 |
Optical Network Equipment Manufacturers | p. 311 |
Consumer Electronics Industry | p. 312 |
Desktop Streaming Media Authoring Tool Vendors | p. 312 |
When Will Streaming Media Make Money? | p. 313 |
When Will the Audience Reach Critical Mass? | p. 316 |
When Will Practical, Inexpensive Receivers Arrive? | p. 316 |
When Will Bandwidth Be Cheap? | p. 317 |
When Will Connectivity Be Easy? | p. 318 |
When Will Compelling Content Be Produced? | p. 318 |
When Will the Quality of Service Be Acceptable? | p. 319 |
When Will Standards Prevail? | p. 320 |
When Will Cost-Effective Production Techniques Arrive? | p. 320 |
When Will The Legal Issues Be Solved? | p. 321 |
Why Will Streaming Media Make Money? | p. 322 |
What You Want, When You Want It, Wherever You Are | p. 322 |
Your Personal Data Shadow | p. 323 |
Feel the Quality | p. 323 |
Honest, Doc | p. 324 |
Trust Me, I'm Streaming Media | p. 325 |
Everyone's a Media Mogul | p. 325 |
Involving, Immersive, and Interactive | p. 327 |
Overturning the Old Order | p. 327 |
Rights Guarded | p. 327 |
Free Samples | p. 328 |
Uncensored | p. 328 |
An Enriched World Wide Web | p. 329 |
Why Digital Television Can't Compete | p. 329 |
Upsides--Downsides | p. 333 |
How Significant Is Streaming Media? | p. 334 |
Sizing the Potential Market | p. 334 |
Sizing the Potential Audience | p. 337 |
Streaming Media and Democracy | p. 337 |
Streaming Media and Ignorance | p. 338 |
Streaming Media and Knowledge Capital | p. 338 |
Streaming Media and the Speed of Business | p. 339 |
Streaming Media and Privacy | p. 339 |
Streaming Media and Community | p. 339 |
Streaming Media and Advertising | p. 340 |
What Could Go Wrong? | p. 340 |
Quality Never Improves | p. 342 |
Abuse of Privacy | p. 343 |
Laws Lag Behind Technology | p. 345 |
Bandwidth Revolution Stalls | p. 346 |
Business Models Never Mature | p. 348 |
Receivers Never Materialize | p. 349 |
Content Owners Don't Trust the Channel | p. 349 |
The Audience Is Busy Doing Other Things | p. 350 |
The Audience Rejects Rights Management/E-commerce Security | p. 351 |
Lowest Common Denominator Programming Prevails | p. 352 |
It's Outlawed | p. 353 |
Conclusion | p. 354 |
MPEG-4 Profiles | p. 357 |
Visual Profiles | p. 358 |
Visual Profiles for Natural Video Content | p. 359 |
Visual Profiles for Synthetic and Synthetic/Natural Hybrid Visual Content | p. 360 |
Additional Visual Profiles | p. 361 |
Audio Profiles | p. 362 |
Graphics Profiles | p. 364 |
Scene Graph Profiles | p. 365 |
MPEG-2 and MPEG-4 Coding Compared | p. 367 |
Audio and Video Sweetening Techniques | p. 369 |
Audio Sweetening | p. 370 |
Video Sweetening | p. 377 |
Real World Streaming Media Encoding | p. 383 |
Encoding Machines | p. 384 |
Software-Based Encoding Tools | p. 385 |
Encoding Labs | p. 386 |
Precompression Signal Conditioners | p. 387 |
Video Capture Cards | p. 388 |
Video and Audio Compression | p. 389 |
Introduction | p. 389 |
Transform Coding | p. 390 |
Planar Transform | p. 391 |
Interframe Transform Coding | p. 393 |
The JPEG Standard | p. 394 |
Compression Techniques | p. 396 |
DCT and JPEG | p. 398 |
The MPEG Standard | p. 400 |
Basic Provisions | p. 401 |
Motion Compensation | p. 403 |
Putting It All Together | p. 404 |
Profiles and Levels | p. 407 |
Studio Profile | p. 409 |
How MPEG-2 Was Tuned for High Quality of Experience | p. 410 |
MPEG-2 Layer Structure | p. 411 |
Slices | p. 412 |
Pictures, Groups of Pictures, and Sequences | p. 412 |
Vector Search Algorithm | p. 415 |
Motion Vector Precision | p. 415 |
Motion Vector Coding | p. 415 |
Encoder Prediction Loop | p. 416 |
Dual Prime Prediction Mode | p. 420 |
Adaptive Field/Frame Prediction Mode | p. 420 |
Image Refresh | p. 421 |
Discrete Cosine Transform | p. 422 |
Entropy Coding of Video Data | p. 425 |
Spatial and Signal-to-Noise Scalability | p. 428 |
MPEG-4 Video Compression | p. 429 |
Very Low Bit Rate Video (VLBV) | p. 430 |
Shape Coding | p. 430 |
Texture Coding | p. 431 |
Boundary Coding | p. 432 |
Coding Arbitrary-Shaped Video Objects | p. 433 |
Sprites | p. 433 |
Advanced Coding Extensions (ACE) | p. 434 |
Fine Grain Scalability | p. 435 |
Error Robustness | p. 435 |
Concatenation | p. 437 |
Typical MPEG Artifacts | p. 439 |
SMPTE RP202 | p. 440 |
Digital Audio Data Compression | p. 442 |
PCM versus Compression | p. 443 |
Audio Bit Rate Reduction | p. 443 |
Prediction and Transform Algorithms | p. 447 |
Processing and Propagation Delay | p. 450 |
Bit Rate and Compression Ratio | p. 451 |
Editing Compressed Data | p. 452 |
Audio Compression Schemes Important to Streaming | p. 452 |
References | p. 462 |
Bibliography | p. 463 |
Web Resources | p. 464 |
Glossary | p. 465 |
Sources | p. 481 |
Bibliography | p. 503 |
Index | p. 505 |
Table of Contents provided by Syndetics. All Rights Reserved. |