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Complete Idiot's Guide to Computer Illustrations

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ISBN-10: 0028643194

ISBN-13: 9780028643199

Edition: 2002

Authors: Marc Campbell

List price: $24.95
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This guide is designed for novices and enthusiasts who are ready to add digital illustration to their repertoire. It offers an introduction into the world of illustrating computer-generated images.
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Book details

List price: $24.95
Copyright year: 2002
Publisher: Penguin Publishing Group
Publication date: 6/1/2002
Binding: Mixed Media
Pages: 384
Size: 7.25" wide x 8.75" long x 0.75" tall
Weight: 1.496
Language: English

Computer Illustration at a Glance
So You Want to Be a Computer Illustrator
What Is Computer Illustration?
What Does It Give You?
When Do You Use It?
Does Anyone Draw on Paper Anymore?
Exploding Some Popular Myths
The Identity Myth
The Platform Myth
The Authenticity Myth
The Difficulty Myth
Exploring the Family Tree
Building an Illustration Studio
Gathering the Essentials
Expanding Your Capabilities
Of Pixels and Paths
What Is a Pixel?
Introducing Raster Graphics
Getting the Picture: Resolution
Reducing the Image Size: Compression
Understanding the Pros and Cons
What Is a Path?
Introducing Vector Graphics
Working with Vector Graphics
Understanding the Pros and Cons
Rasterizing Vectors and Vectorizing Rasters
Illustrating Illustrator
Introducing the Interface
Meet the Toolbox
Meet the Palettes
Opening a New Document
Taking a Test Drive
Adjusting the View
Using the Zoom Tool
Using the Hand Tool
Getting Help
Using the Rulers
Using the Grid
Undo Is Your Friend
Saving Your Work
You Won't Find This in the Manual
Creating Line Art
Delivering Straight Lines
Where It's Going
Getting Down to Business
Adding More Straight Segments
Continuing the Path
Closing the Path
Keeping It on the Level
Modifying the Path
Connecting Paths
Cutting Paths
Erasing Paths
A Sign for the Times
Creating Curves
Playing It Smooth
Controlling the Curve
Going with the Flow
Minding Your C's and S's
Changing Direction
Adding More Curved Segments
Combining Straights and Curves
There's No Place Like Home
Going Freeform
Pushing the Pencil
Adding On
Redrawing the Path
Closing the Path
And the Crooked Made Straight
The Same Rules (and Tools) Apply
Show Me the Monkey
Generating Shapes
Drawing Ellipses
Drawing Circles
Creating Cheap Curves
Drawing Rectangles
Drawing Squares
Drawing Rounded Rectangles
Cutting Corners
Drawing Other Shapes
Stars and Garters
Adding Color, Style, and Type
Coloring Fills and Strokes
Deciphering Color Modes
Exploring Coloring Guidelines
Using the Color Palette
Running the Gamut
Keeping Colors Web-Safe
Different Strokes
Using the Coloring Tools
Palette of the Ape
Applying Brushes
Yet Another Drawing Tool?
Brushing Up on Brushes
Using Brush Libraries
Adding Brushes to Paths
Removing Brushes from Paths
A Mild Case of Sign-Stroke
Using Patterns and Gradients
Using Patterns
Applying Patterns as Strokes
Moving a Patterned Path
Creating Your Own Patterns
Editing Pattern Designs
Using Gradients
Making Gradients
Making Gradients with Multiple Colors
Using the Gradient Tool
Creating and Using Color Swatches
Time for an Upgrade
Inserting Type
Comparing Methods for Adding Type
Taking the Direct Approach
Defining a Type Area
Setting Type Properties
Changing Character Properties
Perfecting Paragraph Properties
Using Other Type Tools
Creating Area Type
Attaching Type to a Path
Making Vertical Type
Coloring Type
Changing Type Into Paths
Speak No Evil
Now You're Cooking
Manipulating Paths
Using the Pen's Hidden Toolset
Adding Anchor Points
Deleting Anchor Points
Converting Anchor Points
Automatically Adding Anchor Points
Averaging Anchor Points
Simplifying Paths
A Logo with Simple Needs
Organizing Objects
Making Groups
Selecting Group Members
Ungrouping Groups
Aligning and Distributing Objects
Using Layers
Creating Type Layers
Locking Objects
The Order of the Monkey
Applying Transformations
Anatomy of a Transformation
Scaling
Rotating
Reflecting
Shearing
Distorting
Transforming by Number
See Ape Run
Creating Blend Objects
Getting the Blends
Creating Shape Blend Objects
Creating Color Blend Objects
Blending Shape and Color
Controlling the Steps
Repositioning the Spine
Blending Along a Path
Editing Blend Objects
Changing Component Objects
Releasing the Blend Object
Journey to the Third Dimension
Modifying Colors
Adjusting Component Colors Evenly
Blending Color
Inverting Color
Saturating and Desaturating Color
Going Gray
Using Blending Modes
Through Rose-Colored Glasses
Getting Fancy
Working with Transparency
Applying Transparency to Paths
Applying Transparency to Groups
Creating Opacity Masks
Inverting the Opacity
Releasing the Mask
Creating Compound Paths
Feathering
Clearer Vision
Working with Masks
Creating Clipping Masks
Adding Objects to the Mask
Moving the Mask
Adjusting the Mask
Applying Appearance Attributes
Releasing Clipping Masks
Paneling the Strip
Adding Effects
Creating Drop Shadows
Making Glows
Causing Distortion
Using Photoshop Filters
Comparing Filters and Effects
Rasterizing Vector Objects
Managing Effects
Sharing Effects
Turning Off Effects
Twinkle, Twinkle, Little Stars
Applying Finishing Touches
Putting the Pieces Together
Sticking to the Plan
The Shadow Knows
Mixing Photos and Fantasy
Spitting and Polishing
Assembling the Comic
Getting It Out There
Preparing for the Printer
Getting Ready
Printing
Preparing for the Screen
Getting Ready
Desktop Wallpaper, Anyone?
Preparing for the Web
Getting Ready
Optimizing and Web-Readying
Using Illustrator Instead of Photoshop
What Happens Next?
Appendixes
An Illustrator's Guide to Software
What's on the CD-ROM
Glossary
Index