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Interactive design as a discipline | |
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What is an interactive designer? | |
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What is interactive design? | |
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Working in the medium | |
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Bringing it together | |
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Interview: Joe Nash, freelance interactive designer | |
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Looking to the future of interactive design | |
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Case study: Kaiser Chiefs (Specialmoves) | |
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Activities | |
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Designing experiences | |
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Where do ideas come from? | |
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Designed behaviours | |
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Digital semiotics | |
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Audience expectations and interactive conventions | |
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Storytelling | |
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Interview: Second Story Design Team, 'Interactive Stories' | |
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Case study: LA Natural History Museum (Second Story) | |
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Activities | |
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Getting to know the industry process | |
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The pitch: winning the contract | |
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Being part of the pitch team | |
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Interview: Dave Burrows, interactive designer, 'The art of the pitch' | |
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Best practices for the pitch scenario | |
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Creating the pitch materials | |
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Case study: Wrestlemania promotion campaign (Specialmoves) | |
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Activities | |
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Audience, usability and testing | |
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Revisiting the audience | |
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User personas and scenarios | |
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Usability in design | |
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Interview: Trevor May, 'Designing for mobile platforms' | |
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Usability and content | |
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Usability and visual communication | |
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Usability testing | |
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The design document | |
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Case study: Glastonbury Smartphone App ¡(Future Platforms) | |
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Activities | |
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Motion, sound and transmedia | |
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Motion and interactivity | |
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Moving image as prototype | |
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The production process | |
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Motion graphics | |
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Interview: Paul Goodfellow, animator, 'Animation and interactivity' | |
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Viral video | |
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Audio and sound design | |
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Transmedia | |
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Case study: Shooting the Audi R8 Commercial (Apple Studios) | |
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Activities | |
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Games | |
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The game industry | |
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What does it take to be a games designer? | |
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Editing the idea | |
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Advergaming | |
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Interview: Pete Everett, CEO Playerthree, `What is advergaming?��� | |
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Game metrics | |
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Serious games | |
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Casual games | |
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Alternate reality games (ARGs) | |
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Case study: Coca Cola OpenTheGames.com (Playerthree) | |
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Activities | |
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Back to basics, the fundamentals | |
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The designer'stoolkit | |
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Developing specialist skills | |
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File formats, resolutions and acronyms | |
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Preparing for the future | |
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Interview: Darrell Wilkins, CEO Specialmoves, 'Landing the interview, getting the job' | |
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Interview: D&AD 'Young designers, capitalizing on potential' | |
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Case study: Patrick McGoldrick, 'How I landed with ForPeople Studio' | |
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Activities | |
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Appendix | |
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Glossary | |
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Index | |