Skip to content

Bringing Innovation to School Empowering Students to Thrive in a Changing World

Spend $50 to get a free DVD!

ISBN-10: 1936765268

ISBN-13: 9781936765263

Edition: 2012

Authors: Suzie Boss

List price: $24.95
Blue ribbon 30 day, 100% satisfaction guarantee!
Buy eBooks
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Description:

Are you preparing a new generation of innovators? Activate your students' creativity and problem-solving potential with breakthrough learning projects. Across all grades and content areas, student-driven, collaborative projects will teach students how to generate innovative ideas and then put them into action. You'll take learning to new heights and help students master core content.
Customers also bought

Book details

List price: $24.95
Copyright year: 2012
Publisher: Solution Tree
Publication date: 6/13/2012
Binding: Paperback
Pages: 184
Size: 5.75" wide x 8.75" long x 0.50" tall
Weight: 0.660
Language: English

About the Author
Foreword
Introduction
Setting the Stage
Coming to Terms With Innovation
The Evolution of Innovation
Innovation Unleashed
The Urgency to Innovate
Creativity Shortfall
Student Interest as a Catalyst for Innovation
Action Step
Borrow This Idea
Seeing Educators as Innovators
Model Innovators
Your Innovation Profile
Borrow This Idea
Growing a New Global Skill Set
Welcome Authentic Questions
Encourage Effective Teamwork
Be Ready to Go Big
Incorporate Further Key Practices
Borrow This Idea
Building the New Idea Factory
Seeding Innovation
Encourage Grassroots Ideas
Seeding Ideas: How to Get Started
Strategy Spotlight: Be Opportunistic
Borrow This idea
Integrating Design Thinking Throughout the Curriculum
Develop an Innovative Curriculum
Find an Opening
Design Thinking: How to Get Started
Strategy Spotlight: Think in Metaphors
Borrow This Idea
Making Room for Thinkers
Reframe School as an Innovation Workshop
Thinking Space: How to Get Started
Strategy Spotlight: Take Time to Mess Around
Borrow This Idea
Taking Advantage of Technology
Grow Opportunities
Engineering: How to Get Started
Strategy Spotlight: Learn to Fail
Borrow This Idea
Gaming for Real Learning
Reengage Learners With Games
Gaming: How to Get Started
Strategy Spotlight: Look for Crossroads
Borrow This Idea
Moving From Thinking to Doing
Spreading Good Ideas
Use Networks for Innovation
Help Good Ideas Go Viral
Borrow This Idea
Taking Action
Find Your Edge
Develop Common Processes
Remove Barriers
Find Allies at the Edges
Practice Innovative Teaching
Encourage Innovation in Informal Learning
Showcase Results
Patience, Persistence, Potential
Afterword
Additional Resources
Design Thinking
Digital Gaming
Innovation and Invention
Project-Based Learning
Social Innovation
Innovation Rubric
Discussion Guide
Setting the Stage
Building the New Idea Factory
Moving From Thinking to Doing
References and Resources
Index