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Foreword | |
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Introduction | |
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Film Tells a Story Differently Than a Book or a Play | |
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Classic Story Structure | |
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A "Story" is not the Same Thing as a "Plot" | |
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A Story's Content Determines its Length | |
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A Commercial is the Ultimate Short | |
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A Short is Just a Slice of Life and not a Whole Life Story | |
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"Reel" Time Moves Differently than "Real" Time | |
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Casting Call | |
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The Audience and the Box Office | |
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Knowledge = Credibility | |
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What Do You Want Your Film to Say? | |
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Speaking the Language of Screenwriters | |
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Linear Versus Nonlinear Storytelling | |
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Story Beats | |
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A Theme is the Glue that Holds Your Story Together | |
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Relatable Characters are What Give a Story an Audience | |
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Relatable Characters Come From...Everywhere! | |
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Compelling Ideas Come From...Everywhere Else! | |
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Ideas that Work Best as Shorts | |
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A Conflict is What Drives a Plot Forward | |
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Show Us Who (and What) We're Rooting For | |
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Substance Versus Style: Who's in the Driver's Seat? | |
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All Conflicts Derive from Reward, Revenge and Escape | |
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Aiming for High Concept | |
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Catchy Loglines | |
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Synopses Shouldn't Read Like Book Reports | |
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Location, Location, Location | |
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Master Scenes | |
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How to be Multiple Places at Once | |
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Conflict is a Collision Course of Multiple Layers | |
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A Conflict is Ignited by an Inciting Incident | |
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Objective Acceptance and Subjective Engagement | |
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Action = Reaction | |
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To Make a Conflict Convincing, the Opponents Need to be Evenly Matched | |
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When "Losing" Isn't an Option | |
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A Conflict can't be Resolved Until the End of the Film | |
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Surprise is on Your Side | |
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Conflict Grows Out of Character | |
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Character Grows Out of Conflict | |
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Character and Conflict Comprise the Hero's Journey | |
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Crossing the Point of No Return | |
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A Character Arc is a Transformation | |
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Heroes Aren't 100% Good; Villains Aren't 100% Bad | |
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Sidekicks, Confidantes and Confederates | |
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Ordinary Characters Need Extraordinary Situations | |
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Extraordinary Characters Need Ordinary Situations | |
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Hooks, Foreshadowing and Uh-Oh's | |
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A Character Should Do More than Just Take Up Space | |
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Minor Characters Don't Need Major Introductions | |
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Designer Genes | |
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Names Should be a Reflection of Character | |
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A Character's Actions Say More Than His or Her Words | |
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Sometimes the Audience Needs to Know More Than the Characters | |
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Sometimes the Characters Need to Know More Than the Audience | |
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Motivation and Redemption | |
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A Script is No Place for Words That Just Ramble | |
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Dining at the Speed of Light | |
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Fancy Footwork and Fisticuffs | |
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For "Reel" Talk to Sound "Real," You Need Vocal Variety | |
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Characters Shouldn't Use Dialogue to Explain Things to Each Other That They Already Know | |
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Don't Use a Voice Over if a Visual Would Say Much More | |
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Topic: Dreams and Flashbacks | |
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Mood-Setting Montages | |
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Save the Big Speeches For When They'll Really Count | |
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Actors Should Never be Left to Ad-Lib | |
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What We See Isn't Always What We Get | |
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Stereotypes and Character Reversals | |
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Context + Subtext = Delivery | |
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Always Keep the "Accent" On Readability | |
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Every Story Needs a Point of View | |
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First One In, Last One Out | |
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Treatments | |
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Splat! Hitting the Wall With Writer's Block | |
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Genres are to Film What Menus are to Restaurants | |
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The Perils of Genre Zeitgeist | |
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Genre Dictates Structure | |
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Genre Bling-Bling | |
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Don't Switch Genres in Midstream | |
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A Comedy is Something That Makes Us Laugh | |
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A Drama is Something That Makes Us Sad, Mad, Disturbed or Contemplative | |
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A Sci-Fi Film Takes Us Out of This World | |
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A Western Film is Always About a Showdown | |
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A Fantasy Film is a Ticket to All Things Magical | |
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A Horror Film Will Make You Sleep With the Lights On | |
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A Romance is a Pas De Deux | |
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A Thriller Keeps You Guessing from Start to Finish | |
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Action/Adventure Films are An 'E' Ticket to Fun | |
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Taking a Page From Real Life | |
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The Magic of Animation | |
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Music, Music, Music | |
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Family Fare and Coming of Age | |
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Genre is a Reflection of Attitude and Intention | |
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Elvis May Have Left the Building But His Heirs are Alive and Kicking | |
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Rules of the (Formatting) Game | |
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Bulletproofing Your Script | |
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What's Mine is Mine | |
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Screenwriting Competitions | |
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Fast Pitch | |
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Screenwriter's Etiquette | |
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You Hate Me. You Really Hate Me | |
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Filmography | |
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Recommended Reading | |
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About the author | |
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About the Author's Assistant | |