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Creating Music and Sound for Games

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ISBN-10: 1598633015

ISBN-13: 9781598633016

Edition: 2007

Authors: G. W. Childs, G. W. Childs

List price: $21.95
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Description:

Get ready to step into the mysterious world of the video game sound designer and composer. Creating Music and Sound for Games examines the responsibilities associated with each of these roles and offers tips and insight for breaking into the business. With focused sections for each of these important roles, this book offers an insider?s look into how the sound designer and compositor fit into the game production team and how these roles interact with one another. You?ll cover the essential tools of the trade and will examine sound design and compositional tips that can save you time and make you more efficient.
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Book details

List price: $21.95
Copyright year: 2007
Publisher: Course Technology
Publication date: 10/18/2006
Binding: Paperback
Pages: 320
Size: 7.50" wide x 9.00" long x 0.75" tall
Weight: 1.386
Language: English

Meetings
Who's Who in Game Design Meetings
Producers
Level Designers
Art Team
Quality Assurance Team
Marketing
Questions to Ask the Design Team
What's the Timeline?
Do You Have a Design Document?
What Are the Sound Engine's Capabilities?
Sound Database
Project Database
Status
Assigned To
Sound Class
Character Name
Character Code
Level
Milestone Delivery
Filename
Description
Notes
Filename(s)
Status Checkboxes
Tags
Find
Omit
Export
Info
Other Handy Fields
Personal Database
Modifying Source Material
Personal Database Software
Making Prototypes
Field Recording
When to Go Out in the Field
Be Prepared
Keep It Simple
Slate
Recorders
Sound Devices
Edirol
M-Audio
Inexpensive Recorders You May Already Own
Microphones
Audio-Technica AT897
Shure VP88
Sennheiser MKH 418S
Rode NT5
Locations
When Field Recording Isn't What You Expected
When Recording Is Done
Sound Design: Tools of the Trade
Computer Platforms
Recommended Software
Wave Editors
Sound Forge for PC
Wavelab for PC
Peak for Mac
Multi-Track Editing Programs
Pro Tools for PC and Mac
Nuendo for PC and Mac
Plug-ins
Waves Platinum Native Bundle for PC and Mac
Reaktor for PC and Mac
TC Electronics Power Core for PC and Mac
Synthesizers
Reason for PC and Mac
Reaktor for PC and Mac
Samplers
Kontakt
GigaStudio
Sound Design: Basic Tools and Techniques
Basic Tools for Sound Design
Time-Stretching/Time-Compression
Pitch-Shifting
Pitch-Bending
Fade-In/Fade-Out
Silence
Change Gain
Reverse
Crossfade
Effects
Reverb
Chorus
Delay
Distortion
Compression
Equalizer (EQ)
Advanced Tools and Techniques
Return of the Robot
Manipulating the Robot
The Robot Thus Far
When You Need Inspiration
Canned Sound
Existing Sound FX Libraries
Software Instruments and Samplers
Using Reason for Sound Design
The Malstrom
Enter the NN-XT
If You Don't Use Reason
Batch Converting
What Is a Batch Converter?
Batch File Renaming
Batch Processing
Quick Keys
Mixing Cut Scenes
The First Cut Scene
The Stage
Music
Ambience
Foley
Sound FX
Voice
Effects-Adding Plug-ins
The Final Mix
Composing: The Game Design
The Audition
Music in Video Games-A Small Bit of History
The Team's Needs
Demo for E3
Portable Recorder
Proactivity
How the Game Uses Your Music
Internal Looping in the Game Engine
Cut Scenes
Interactivity
Beat-Synchronous Instructions
Composing: Tools of the Trade
Multi-Track Programs
Nuendo/Cubase SX for PC and Mac
Apple Logic Pro for Mac
Digital Performer for Mac
SONAR for PC
Pro Tools for PC and Mac
Wave Editors
Soft Synths
Absynth for PC and Mac
Reason for PC and Mac
Atmosphere for PC and Mac
Blue for PC and Mac
Minimoog V for PC and Mac
Samplers
Sample Formats
Soft Samplers
Kontakt for PC and Mac
GigaStudio for PC
Additional Samplers
Logic Pro EXS24 for Mac
HALion for PC and Mac
MachFive for PC and Mac
Sample Libraries
Vienna Symphonic Library
SAM Orchestral Brass
Symphonic Orchestra, Gold Edition
Symphonic Choirs
Editing Prerecorded Music
Cutting Audio
Crossfading
Crossfading: The Function
Crossfading: Manual
Automation
Automating Effects
Creating Music for Cut Scenes
Start with Action
The Dialogue
The Intro
The Ending
Breaking into the Game Industry
My History in the Game Industry
Going to School
Networking
The Internet
Job Hunting
Your Web Site
Trade Shows
GDC
E3
Reviewing What You've Learned
Demo Reel, Web Site, Business Cards
Demo Reel
Web Site
Business Cards
Game Conventions
A Gig
Stockpile Tools of the Trade
Game's Complete
Freelance Contractor
Going Full Time
Online Resources
Tools of the Trade
Potential Employers
Glossary
Index