Skip to content

Mixing in Pro Tools - Skill Pack

Best in textbook rentals since 2012!

ISBN-10: 1598631845

ISBN-13: 9781598631845

Edition: 2007

Authors: Brian Smithers, Brian Smithers

List price: $29.99
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Mixing in Pro Tools: Skill Pack is designed to help you boost your understanding of the art and craft of creating great-sounding mixes using Digidesign?s industry-standard DAW Pro Tools. Starting with the basics of essential processors and working up to advanced signal routing and sophisticated sonic manipulation, this book will help you to produce polished professional-sounding mixes. As you work with the sample sessions on the included CD-ROM and the hands on tutorials in the book, you will develop your ears as you expand your knowledge. Unlike other books with companion discs, the source files on your Skill Pack CD-ROM are an essential part of the book?s tutorials?they are not there as…    
Customers also bought

Book details

List price: $29.99
Copyright year: 2007
Publisher: Course Technology
Publication date: 4/1/2011
Binding: Mixed Media
Pages: 224
Size: 7.50" wide x 9.25" long x 0.75" tall
Weight: 1.012
Language: English

Dr. Paul Sanghera is an educator, technologist, and an entrepreneur living in Silicon Valley, California. With a master's degree in computer science from Cornell University and a Ph.D. in physics from Carleton University, he has authored and co-authored more than 100 technical papers published in well-reputed European and American research journals. He has more than 10 years of project management experience in the computer industry and at research labs at CERN and Cornell. Having worked in various roles including director of project management at companies such as MP3.com and Dream Logic, director of software development, and software developer, he has a broader view of project management.…    

Equalization
High-Pass and Low-Pass Filters
High and Low Shelving Filters
Controlling Clipping
Emphasizing Higher Frequencies
Peak Filters
Removing Hum Using the Peak Filter
Basic Kick Drum EQ
Basic Snare Drum EQ
Auditioning All Your EQs
Instant Stereo
United Nations of EQ
Dynamics
Compression
Threshold
Ratio
Knee
Attack and Release
Bus Compression
Limiting
Maximizing Volume
Expansion
Enhancing Dynamics
Reducing Noise
Gating
Silencing Bleed-Through
Big '80s Snore
Time-Based Effects
Delay
Routing a Time-Based Effect
Delay Time and Feedback
Artificial Gymnasium
Mono-to-Stereo Delay
Hitting the Wallfs)
Stereo Delay
Reverb
Natural Reverb
Saving Plug-In Settings
Pre-Delay
Algorithm, Size, and Decay
Dual-Mono Reverb
Special Effects
Chorus
Flanging
De-Essing
A Look Under the Hood
Real-World De-Essing
The Rough Mix
Organizing Your Mix
Creating Memory Locations
Refining Memory Locations
Track Order
Track Sets
Fader Groups
Mixing with Groups
I/O Setup
Panning
Balance
Setting Drum Levels
Setting the Rest of the Levels
Advanced Signal Flow
Getting On the Bus
Subgroups
Compressing the Drum Kit
The Bus As Multiplier
Instant Stereo Again
Pump Up the Snare
Subgroup Mult
Multiple Outputs
Master Faders
Alternate Monitors
Automation
Writing Automation
Updating Automation
Latch Mode
Touch Mode
Drawing Automation
Selective Delay
The Line Pencil Tool
Other Pencil Shapes
The Trim Tool
Editing Automation
Paste Special and Copy Special
Not Fade Away
Bouncing Your Mix
Bounce to Disk
The Bounce Procedure
Bounce Parameters
The Real-Time Bounce
Dither
A Brief Bounce Experiment
Bouncing Synthesizer Parts
Bouncing MIDI "Live"
MIDI Offset
Printing MIDI Parts
The Other Bounce
Doubling Parts
Strength in Numbers
Better Late
On Location
Fever Pitch
Time and Again
Stems and Submixes
Mixing with Stems
Stems Within Stems
Submixing
Advanced Dynamics
Side-Chain Processing
Ducking a Music Bed
Fun with Gates
Drums with Gates
Parallel Compression
New York Compression
Stereo Enhancement
Wider Stereo
Breaking Down the Walls
Preserving Mono Compatibility
Mid-Side Processing
M-S Encoding
M-S Decoding
Checking Your Mix in Mono
External Effects
Making Connections
Latency Compensation
Other Considerations
Managing Mix Resources
System Settings
AudioSuite Plug-Ins
Printing Effects and Submixes
Printing Effects
Printing Submixes
Epilogue-Final Mix
Index