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3D Game Programming for Teens

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ISBN-10: 159200900X

ISBN-13: 9781592009008

Edition: 2007

Authors: Eric D. Grebler, Eric D. Grebler

List price: $29.99
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"3D Game Programming for Teens" is a comprehensive, step-by-step introduction to 3D game programming for both teenagers and non-programmers. Organized into three parts, the book begins with an introduction to the game development industry, the game development process, and game engines including WildTangent. Part two covers JavaScript and Web programming and illustrates multiple concepts including variables, loops, and arrays. The final part of the book brings all of the concepts learned together, as you incrementally build a 3D game as each skill is introduced. "3D Game Programming for Teens" assumes no prior programming experience and focuses on teaching the basic skills needed to build a…    
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Book details

List price: $29.99
Copyright year: 2007
Publisher: Course Technology
Publication date: 5/18/2006
Binding: Mixed Media
Pages: 350
Size: 7.25" wide x 9.00" long x 1.25" tall
Weight: 1.936
Language: English

Introduction
A Brief History of Gaming
A Quick Timeline
1958-The First Video Game Invented
1961-Spacewar
1967-Television Video Games Created
1971-The First Video Arcade Game
1972-Magnavox Odyssey Brings Games Home
1975-Atari Releases Pong
1977-Atari 2600
1978-Space Invaders
1979-High Score
1980-The First 3D Game
1980-Pac-Man
1981-Hello Mario
1983-Video Game Crash
1983-Dragon's Lair
1985-NES and Super Mario Bros
1985-Tetris
1989-Game Boy
1993-Atari Jaguar
1993-Doom
1995-PlayStation
1996-Nintendo 64
2000-PlayStation 2
2001-Xbox
Becoming the World's Best 3D Game Programmer
The Skills You Need
Programming Skills
Graphic Design Skills
Team Skills
Math
Patience
Communication Skills
Grace Under Pressure
Attention to Detail
Creativity
How to Get the Skills
Play Games
Practice, Practice, Practice
Read
Get Out There
Find a Mentor
Take a Course
Have Other Interests
Designing a Game
The Big Idea
An Old Video Game
A Book
A Sport
A Board Game
An Event in Your Life
A News Event
A Sitcom, Drama, Game Show, or Movie
Planning Your Game
Type of Game
The Story Line
Storyboarding
Controls
Sounds and Music
Creating a Design Document
Anatomy of a Game
Programming Languages
C++
Java
Visual Basic
Blitz3D
3D Modeling Software
Maya
3ds Max
Graphics Programs
Adobe Photoshop and Illustrator
CorelDRAW Graphics Suite
Audio Programs
Code Flow
Exploring Blitz3D
Installing Blitz3D
Launching Blitz3D
Getting to Know the User Interface
The Menu Bar
The Toolbar
Switching Programs
The Side Panel
Entering Code and Comments
Your First 3D Program
The Jumping Cone Program
Dissecting the Code
Shapes and Objects
Understanding the 3D World
Creating Basic Shapes
Creating a Cone
Creating Multiple Cones
Creating Cubes, Cylinders, and Spheres
Segments
Resizing and Reshaping Objects
Resizing or Scaling
Reshaping
Flipping an Object
Coloring
Wireframe
Transparency
Textures and Texture Mapping
Applying Image Textures
Scaling Textures
Creating Text Textures
Object Order
Getting Graphic
Heightmaps
Creating Heightmaps with Textured Fills
Creating Heightmaps with a Brush
Creating Heightmaps with Effects
Creating Textures
Walls
Terrains and Skies
Creating Terrains with Texture Fills
Wood
Creating Terrains with Effects
Information Screens
Welcome Screen
Pause Screen
3D Modeling
Creating a Bottle
Creating the Outline
Lathing the Bottle
Exporting the Bottle
Creating a Missile
Creating the Missile Body
Creating the Wings
Exporting the Missile
Importing Models into Blitz3D
Controlling Objects
Moving Objects
Rotating Objects
Rotating Objects on Their Own
Orbiting (a.k.a. Pivoting)
Lights and Cameras
Working with Cameras
Creating and Positioning a Camera
Rotating a Camera
Using Two Cameras
Switching Cameras Virtually
Splitting Views
Zooming
Camera Movement
Following an Object
Light
Types of Lights
Light Range
Setting the Stage
Creating a Terrain
Positioning a Terrain
Changing the Terrain Color
Applying a Texture to a Terrain
Changing the Size of a Terrain
Creating a Plane
Applying a Heightmap
Shapes as Environments
Going Inside Shapes
Using Shapes with Terrains
Collisions
Creating a Collision
Collision Code
Colliding Objects
Collision Radius
Shields Down!-Clear Collisions
Collision Effects
Poof! Now You See It, Now You Don't
Chameleon Colors
Blowing Up Stuff
Other Collision Commands
Sounds and Music
Sounds
Loading and Playing Sounds
Adjusting Volume
Adjusting Pitch
Adjusting Pan
All I Want Is Loving You, and Music, Music, Music
Working with Channels
Looping Music
Other 3D Game Components
Gravity
Simple Jumping
Velocity
Chase Camera
Mirror
Timing
Text
Adding and Positioning Text
Adding Text Variables
Setting Font Size and Appearance
Freeing Fonts
Math
Random
Guns and Bullets
Positioning a First-Person Shooter Gun
Bullets
Pausing
Welcome Screens
Programming Fundamentals
Variables
Integer Variables
Floating Point Variables
String Variables
Inputting with Other Variables
Global versus Local Variables
Functions
Arrays
Types
Conditionals
Operators
If ... Then Statements
If ... Then ... Else
Goto
Select ... Case
Looping Conditionals
Putting It All Together
Planning the Game-"3D Gallery"
Files for the Game
Creating the Water Texture
Welcome Screen
Setting Up the Graphic Elements and Camera
Setting Up the Game Elements
Creating the World
Gallery Items
Creating the Guns and Bullets
Game Control and Gravity
Moving Targets
Firing Bullets
Pausing the Game
Creating Collisions
Changing the Gallery
Destroying Gallery Items
Reloading Bullets
Score
Time Remaining
Ending the Game
Text
Sounds
Appendix
Index