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Inspired 3D Short Film Production

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ISBN-10: 1592001173

ISBN-13: 9781592001170

Edition: 2004

Authors: Jeremy Cantor, Pepe Valencia

List price: $59.99
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Covering every aspect of the short-film production pipeline, this book demonstrates each concept and technique through a combination of general theories, examples, exercises, case studies, and interviews with short-film directors and industry specialists. Full of amazing imagery and one-of-a-kind content (including a robust DVD filled with dozens of award-winning short films) it is a must-read book for current and future animated filmmakers.
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Book details

List price: $59.99
Copyright year: 2004
Publisher: Course Technology
Publication date: 6/10/2004
Binding: Mixed Media
Pages: 496
Size: 9.00" wide x 7.25" long x 1.50" tall
Weight: 3.124
Language: English

Introduction
Getting Started
What Is a Short?
What Is a Good Short?
Milestones Related to CG Shorts
What Kind of Short Do You Want to Make?
What Will You Need to Create Your Short?
The Six Laws of Animated Short Film Production
Considering Your Audience
You Can Do It
Story
Defining Story
The Three Main Components of a Story
Where to Get Story Ideas
Beginnings
Endings
Storytelling
The Short Story
Typical Short Story Types and Structures
Storytelling Pitfalls That Can Ruin a Good Short Film
Titles
Format
Tell Your Story to Others
Summary
Character Development and Design
Character Styles
Character Types
Character Development
Character Development Tools
Gender and Age Specifics
The Sliding Scale
How Do You Feel about Your Characters?
Where to Get Ideas for Characters
Show Them to Others
A Few Examples
Summary
Art Direction
Connecting Style with Story
Mood Should Be Suggested Rather Than Forced
Coming up with a Visual Style
Mood-Inspiring Art Direction Elements
Graphical Elements and Icons
A Few Examples
Art Direction Progression
Character and Background Connections
Originality
Think Ahead
Summary
Storyboarding
Why Storyboard?
Principles of Preliminary Shot Construction and Scene Planning
From the General to the Specific
The Tools and Mechanics of Storyboarding
Diagram Panels and Numbering
Shuffleboarding and Shot Shaving
Summary
Case Study 1: Virgil and Maurice
The Beginning
Story and Design
Character Design
Inspiration
Pre-Production
Story Reel
Modeling
Setup
Texturing
Animation, Rendering, and Editing
End Result
Conclusion
Production Planning
Your Overall Production Pipeline
Budget Analysis
Scheduling Your Production
Asset Organization
Murphy's Law
Backup and Restore Yourself Too
Study Others
Share Your Progress with Others
Summary
Case Study 2: Silhouette
The Beginning
Story
Evolution
Characters
Music
Teamwork
Modeling
Texturing
Animation
Lighting
End Result
Vocal Tracks
Only Vocalize When It's Absolutely Necessary
Writing Vocal Tracks
Performing and Recording Vocal Tracks
Processing Vocal Tracks
Alternative Techniques
Summary
Story Reels and 2D Animatics
Creating a 2D Animatic
Videomatics
Show It to Someone
Summary
3D Animatics, Layout, and Camera Direction
Building a 3D Animatic
Creating Individual Shot Layouts
Stage Setup
Basic Object and Character Movement
Which Comes First--the Animation "Chicken" or the Camera "Egg"?
Camera Direction
Editing
Economy
Summary
Modeling
Modeling and Production Workflow
Determine Your Needs
Gather Reference Material
Start with Drawings or Sculptures
Scan
Experiment and Choose the Right Tools and Techniques
Naming Conventions
Create Alternative Resolutions
Create Necessary Blend Shapes
Tips
Summary
Materials and Textures
Assigning Materials
Material Types
Textures
Background Plates
Summary
Character Setup
What Is Character Setup?
Rigging
Binding
Other Setup Tools
Facial Systems
Setting Up Non-Characters and Secondary Objects
Puppet Testing
Naming Conventions
Buy Instead of Build
Summary
An Interview with Jim McCampbell
Animation
What Is Animation?
Character Animation
Styles
Blocking
The Magic
The Fundamental Principles of Animation
CG Animation Basics
Function Curves
Dope Sheets
Walks, Runs, and Other Basic Motion Tests
Animating with Forward Kinematics and Inverse Kinematics
Facial Animation
Using Reference
Tips for Animating Animals
Animating Non-Characters and Secondary Objects
Playing to the Camera
Objective Self-Criticism
Summary
Case Study 3: Squaring Off
The Beginning
Character Design
Character Setup and Animation Testing
Animation
Story
Textures and Lighting
Sound FX
Music
Titles, Credits, and Transitions
End Result
Lighting and Rendering
What Is Lighting?
Lighting Fundamentals
Attributes of Lights
Lighting Styles
Types of Lights
Natural versus Artificial Light
Shadows
Lighting Techniques
Rendering
Rendering for Compositing
Lighting and Rendering Production Workflow
Summary
Visual Effects
Particle Effects
Motion Dynamics
Ramping Up
2D Solutions
Summary
Compositing
Pros and Cons of Compositing
The Compositing Process
Compositing Techniques
Summary
Sound Effects and Music
Sound Effects
Music
Summary
Titles and Credits
Titles
Creating Titles
Introductions, Epilogues, and Subtitles
Credits
Bloopers and Outtakes
Summary
Case Study 4: Early Bloomer
Kevin Johnson
Sande Scoredos
Marketing and Distribution
Marketing
Distribution
Final Thoughts
Shorts List
Suggested Reading
General
Story and Character Development
Character Design and Art Direction
Storyboarding and Scene Planning
Production Planning
Animatics and Film Direction
Modeling, Texturing, and Character Setup
Animation
Lighting, Rendering, and Compositing
Post-Production
Selected Resources
Schools
Festivals, Competitions, and Conferences
Magazines
Online Festivals and Magazines
Online Forums and Other Animation and CG Resources
CG History
Story Principles
Character Design and Art Direction
Storyboarding
Animation and Lip Synching Tips
Digital Resources (Models, Rigs, Scripts, Etc.)
Full Image Credits
DVD Contents
Index