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Introduction | |
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Getting Started | |
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What Is a Short? | |
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What Is a Good Short? | |
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Milestones Related to CG Shorts | |
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What Kind of Short Do You Want to Make? | |
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What Will You Need to Create Your Short? | |
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The Six Laws of Animated Short Film Production | |
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Considering Your Audience | |
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You Can Do It | |
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Story | |
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Defining Story | |
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The Three Main Components of a Story | |
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Where to Get Story Ideas | |
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Beginnings | |
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Endings | |
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Storytelling | |
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The Short Story | |
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Typical Short Story Types and Structures | |
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Storytelling Pitfalls That Can Ruin a Good Short Film | |
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Titles | |
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Format | |
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Tell Your Story to Others | |
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Summary | |
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Character Development and Design | |
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Character Styles | |
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Character Types | |
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Character Development | |
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Character Development Tools | |
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Gender and Age Specifics | |
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The Sliding Scale | |
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How Do You Feel about Your Characters? | |
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Where to Get Ideas for Characters | |
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Show Them to Others | |
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A Few Examples | |
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Summary | |
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Art Direction | |
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Connecting Style with Story | |
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Mood Should Be Suggested Rather Than Forced | |
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Coming up with a Visual Style | |
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Mood-Inspiring Art Direction Elements | |
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Graphical Elements and Icons | |
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A Few Examples | |
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Art Direction Progression | |
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Character and Background Connections | |
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Originality | |
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Think Ahead | |
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Summary | |
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Storyboarding | |
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Why Storyboard? | |
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Principles of Preliminary Shot Construction and Scene Planning | |
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From the General to the Specific | |
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The Tools and Mechanics of Storyboarding | |
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Diagram Panels and Numbering | |
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Shuffleboarding and Shot Shaving | |
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Summary | |
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Case Study 1: Virgil and Maurice | |
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The Beginning | |
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Story and Design | |
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Character Design | |
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Inspiration | |
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Pre-Production | |
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Story Reel | |
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Modeling | |
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Setup | |
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Texturing | |
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Animation, Rendering, and Editing | |
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End Result | |
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Conclusion | |
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Production Planning | |
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Your Overall Production Pipeline | |
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Budget Analysis | |
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Scheduling Your Production | |
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Asset Organization | |
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Murphy's Law | |
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Backup and Restore Yourself Too | |
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Study Others | |
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Share Your Progress with Others | |
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Summary | |
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Case Study 2: Silhouette | |
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The Beginning | |
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Story | |
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Evolution | |
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Characters | |
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Music | |
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Teamwork | |
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Modeling | |
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Texturing | |
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Animation | |
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Lighting | |
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End Result | |
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Vocal Tracks | |
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Only Vocalize When It's Absolutely Necessary | |
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Writing Vocal Tracks | |
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Performing and Recording Vocal Tracks | |
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Processing Vocal Tracks | |
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Alternative Techniques | |
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Summary | |
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Story Reels and 2D Animatics | |
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Creating a 2D Animatic | |
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Videomatics | |
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Show It to Someone | |
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Summary | |
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3D Animatics, Layout, and Camera Direction | |
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Building a 3D Animatic | |
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Creating Individual Shot Layouts | |
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Stage Setup | |
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Basic Object and Character Movement | |
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Which Comes First--the Animation "Chicken" or the Camera "Egg"? | |
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Camera Direction | |
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Editing | |
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Economy | |
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Summary | |
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Modeling | |
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Modeling and Production Workflow | |
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Determine Your Needs | |
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Gather Reference Material | |
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Start with Drawings or Sculptures | |
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Scan | |
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Experiment and Choose the Right Tools and Techniques | |
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Naming Conventions | |
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Create Alternative Resolutions | |
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Create Necessary Blend Shapes | |
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Tips | |
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Summary | |
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Materials and Textures | |
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Assigning Materials | |
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Material Types | |
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Textures | |
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Background Plates | |
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Summary | |
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Character Setup | |
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What Is Character Setup? | |
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Rigging | |
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Binding | |
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Other Setup Tools | |
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Facial Systems | |
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Setting Up Non-Characters and Secondary Objects | |
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Puppet Testing | |
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Naming Conventions | |
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Buy Instead of Build | |
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Summary | |
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An Interview with Jim McCampbell | |
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Animation | |
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What Is Animation? | |
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Character Animation | |
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Styles | |
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Blocking | |
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The Magic | |
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The Fundamental Principles of Animation | |
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CG Animation Basics | |
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Function Curves | |
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Dope Sheets | |
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Walks, Runs, and Other Basic Motion Tests | |
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Animating with Forward Kinematics and Inverse Kinematics | |
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Facial Animation | |
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Using Reference | |
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Tips for Animating Animals | |
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Animating Non-Characters and Secondary Objects | |
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Playing to the Camera | |
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Objective Self-Criticism | |
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Summary | |
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Case Study 3: Squaring Off | |
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The Beginning | |
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Character Design | |
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Character Setup and Animation Testing | |
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Animation | |
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Story | |
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Textures and Lighting | |
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Sound FX | |
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Music | |
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Titles, Credits, and Transitions | |
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End Result | |
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Lighting and Rendering | |
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What Is Lighting? | |
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Lighting Fundamentals | |
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Attributes of Lights | |
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Lighting Styles | |
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Types of Lights | |
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Natural versus Artificial Light | |
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Shadows | |
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Lighting Techniques | |
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Rendering | |
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Rendering for Compositing | |
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Lighting and Rendering Production Workflow | |
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Summary | |
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Visual Effects | |
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Particle Effects | |
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Motion Dynamics | |
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Ramping Up | |
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2D Solutions | |
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Summary | |
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Compositing | |
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Pros and Cons of Compositing | |
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The Compositing Process | |
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Compositing Techniques | |
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Summary | |
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Sound Effects and Music | |
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Sound Effects | |
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Music | |
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Summary | |
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Titles and Credits | |
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Titles | |
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Creating Titles | |
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Introductions, Epilogues, and Subtitles | |
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Credits | |
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Bloopers and Outtakes | |
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Summary | |
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Case Study 4: Early Bloomer | |
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Kevin Johnson | |
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Sande Scoredos | |
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Marketing and Distribution | |
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Marketing | |
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Distribution | |
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Final Thoughts | |
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Shorts List | |
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Suggested Reading | |
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General | |
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Story and Character Development | |
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Character Design and Art Direction | |
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Storyboarding and Scene Planning | |
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Production Planning | |
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Animatics and Film Direction | |
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Modeling, Texturing, and Character Setup | |
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Animation | |
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Lighting, Rendering, and Compositing | |
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Post-Production | |
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Selected Resources | |
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Schools | |
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Festivals, Competitions, and Conferences | |
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Magazines | |
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Online Festivals and Magazines | |
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Online Forums and Other Animation and CG Resources | |
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CG History | |
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Story Principles | |
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Character Design and Art Direction | |
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Storyboarding | |
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Animation and Lip Synching Tips | |
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Digital Resources (Models, Rigs, Scripts, Etc.) | |
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Full Image Credits | |
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DVD Contents | |
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Index | |