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Creating Cool MINDSTORMS NXT Robots

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ISBN-10: 1590599667

ISBN-13: 9781590599662

Edition: 2008

Authors: Daniele Benedettelli

List price: $49.99
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Description:

Build and program MINDSTORM NXT robots with Daniele Benedettelli , one of the worldrsquo;s most respected NXT robot builders. He shows you how to build and program them from scratch, starting with the simplest robots and progressing in difficulty to a total of seven awardwinning robots! You can download all the code, along with lowresolution videos that show how your robot works when itrsquo;s finished. You donrsquo;t need to be a programmer to develop these cool robots because all the code is provided, but advanced developers will enjoy seeing the secrets of Benedettellirsquo;s code and techniques revealed. What yoursquo;ll learn How to create awardwinning robots from scratch to final…    
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Book details

List price: $49.99
Copyright year: 2008
Publisher: Apress L. P.
Publication date: 4/29/2008
Binding: Paperback
Pages: 608
Size: 7.00" wide x 9.25" long x 1.18" tall
Weight: 2.508
Language: English

Daniele Benedettelli is known worldwide for his original LEGO robots, including his Rubik's Cube solvers and his humanoid robots. As a LEGO MINDSTORMS Community Partner (MCP), he helps to test and develop new MINDSTORMS products. He earned a master's degree in Robotics and Automation from the University of Siena in Italy. He holds educational presentations and workshops on Information and Communications Technology around the world and teaches robotics at the high school level.

About the Author
About the Technical Reviewer
Acknowledgments
Introduction
Look, Mom! No Wheels!
Building Biped Robots
LEGO Bipedal Walking: The State of the Art
Interlacing Legs Bipeds
Jerky COG Shifting Bipeds
Smooth COG Shifting Bipeds
Summary
Quasimodo
Applying What You Learned
Introducing NXT Technology
Meeting the NXT-G Software
Connecting the NXT for the First Time
Programming Quasimodo Using NXT-G
The Shortest Program in the Book
Building Your Belfry Hunchback
Summary
Finite State Machines
Finite State Machines in Brief
Saturating Counter
FSM General Implementation
Decision Tables
Summary
NXT AT-ST
Design Thoughts
Programming the AT-ST
Building Your Personal AT-ST
Summary
Omni-Biped
History of a Biped
Single-Tasking vs. Multitasking
Writing a Single-Task Program
Using Hysteresis
Writing a Multitask Program
Building Instructions
Summary
NXT Turtle
Quadruped Walking
Introducing the Turtle
Programming the Turtle
Simple Program
Line Following
Autonomous Behavior Simulation
Building Your Pet
Design Thoughts
Summary
Back on Wheels
Mine Sweeper
Getting More Actions from a Single Motor
The Double Scanner
Programming the Mine Sweeper
Building the Mine Sweeper
Mines Building Instructions
Summary
JohnNXT Is Alive!
Johnnicle: My LEGO Johnny 5 Chronicle
JohnNXT Features
Sensors and Actuators
JohnNXT's Behavior and Menu
JohnNXT User Guide
Turning It On
Autonomous Behavior
JohnNXT's Menu
Programming JohnNXT
Panoramic View of the JohnNXT Software
High Speed Communication Library
Slave Program
Master Program
Sound Counting FSM
JohnNXT Programming Guide
Moving the Treads
Moving the Head
Playing Sounds
Moving the Slave NXT Motors
Building JohnNXT
Summary
Need Input! Building a Remote Control Device
The Remote Control Design
Bluetooth Autoconnection Library
R/C: A Program for Every Need
Simple R/C Programs
Advanced Program
Remote Control Template Programs
Sender Program Template
Receiver Program Template
Building the Remote Control
Summary
Introduction to BricxCC and NXC Programming
Getting Connected with BricxCC
Ready to Go
BricxCC Menu
BricxCC Tools
Summary
Index