Introduction to Game Development

ISBN-10: 1584506792

ISBN-13: 9781584506799

Edition: 2nd 2010

Authors: Steve Rabin

List price: $69.99
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Book details

List price: $69.99
Edition: 2nd
Copyright year: 2010
Publisher: Charles River Media
Publication date: 6/26/2009
Binding: Hardcover
Pages: 1016
Size: 7.75" wide x 9.50" long x 2.75" tall
Weight: 5.456
Language: English

Steve Rabin is a Principal Software Engineer at Nintendo of America, where he researches new techniques for Nintendo's next generation systems, develops tools, and supports Nintendo developers. Before Nintendo, Steve worked primarily as an AI engineer at several Seattle start-ups including Gas Powered Games,WizBang Software Productions, and Surreal Software. He managed and edited the AI Game Programming Wisdom series of books, as well as the book Introduction to Game Development, and has over a dozen articles published in the Game Programming Gems series. He's spoken at the Game Developers Conference and moderates the AI roundtables. Steve teaches artificial intelligence at both the University of Washington Extension and at the DigiPen Institute of Technology. He earned a B.S. in computer engineering and an M.S. in computer science, both from the University of Washington.

Critical Game Studies
Game Design
Game Programming: Languages and Architecture
Game Programming: Math, Collision Detection, and Physics
Game Programming: Graphis, Animation, AI, Audio, and Networking
Audio Visual Design and Production
Game Production and the Business of Games
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