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Acknowledgments | |
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Introduction | |
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References | |
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Females and Machines | |
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Early Socialization with Computers | |
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Commercialization of Behavior Patterns | |
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Gender Differences in Attitudes Toward Technology | |
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Gender and Software Design | |
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Application of Concepts | |
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References | |
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Evolution of Female Characters in Computer Games | |
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Early Character Representations | |
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Challenging the 'Damsel in Distress' Concept | |
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The Emergence of the Female Protagonist | |
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The Rise of the Female Avatar | |
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The Female Image--Contrasts and Compromises | |
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References | |
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Conflict and Conflict Resolution Styles in Game Design | |
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Conflict Subjects | |
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Conflict as a Definition of "Game" | |
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Gender Differences in Conflict Resolution | |
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Direct vs. Indirect Competition | |
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Application of Concept | |
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References | |
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Stimulation and Entertainment | |
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The Male Stimulation Response | |
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The Female Stimulation Response | |
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Emotional Stimulation | |
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Tactile Stimulation | |
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Application of Concepts | |
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References | |
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Learning and Communications Styles in Computer Game Development | |
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Spatial Relations | |
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Risk Taking | |
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Electronic Communication Styles | |
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Application of Concepts | |
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References | |
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Reward and Gameplay | |
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Scores and Levels | |
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Response to Error | |
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Cooperative Play | |
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Application of Concepts | |
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References | |
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Avatar Selection | |
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The Evolution of Avatars | |
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The Pyramid of Power | |
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Token Character Classes | |
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Representation of Avatars | |
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Application of Concepts | |
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References | |
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Puzzle Games | |
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Definition of "Puzzle" | |
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Puzzles and the Nontraditional Game Audience | |
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Application of Concepts | |
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References | |
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Online and Wireless Games | |
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The Flexibility of Online Games | |
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Reward Systems in Online Games | |
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Story in Online Game Design | |
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Improving the Online Game Design | |
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Interfaces and Tutorials in Online Games | |
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Females and Player vs. Player Games | |
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Wireless Entertainment | |
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References | |
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The Design Document--A Case Study | |
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Parts of a Design Document | |
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Sample Design Document and Revisions | |
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Product Overview | |
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Gameplay Overview | |
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Technology Overview | |
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References | |
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Women in the Game Industry Workplace | |
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Why Does This Industry Need Women? | |
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Examine the Company | |
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Finding the Female Candidates | |
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Supporting the Female Employee | |
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Sexual Harassment | |
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Benefits for the Whole | |
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References | |
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Influential Women in Computer Game Development | |
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Anne Westfall | |
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Roberta Williams | |
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Brenda Laurel | |
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Laura Fryer | |
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Jane Jenson | |
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Ellen Guon Beeman | |
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Nicky Robinson | |
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References | |
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But What If the Player Is Female? | |
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References | |
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Index | |