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Gmax Handbook

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ISBN-10: 1584502207

ISBN-13: 9781584502203

Edition: 2003

Authors: Clayton E. Crooks

List price: $39.95
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After playing the same levels or flying the same airplane over and over, many avid gamers quickly tire of their games. Now, with gmax supported games, they have a 3D modeling tool that is easy to use, comes with documentation, and includes a common framework that can be used to modify many popular games. The gmax(tm) Handbook shows you how to use this powerful application to modify actual games, such as Microsoft Flight Simulator 2002, Dungeon Siege, Quake III Arena, Tr ainz, and more!
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Book details

List price: $39.95
Copyright year: 2003
Publisher: Charles River Media
Publication date: 5/12/2003
Binding: Paperback
Pages: 357
Size: 7.50" wide x 9.50" long x 0.20" tall
Weight: 1.804
Language: English

Award-winning author and successful computer consultant Clayton Crooks has published more than 10 leading books on a range of game development and computer topics, from using Visual Basic to developing 3D graphics. He has also served as technical editor for five additional titles. In addition to complete books, Mr. Crooks has published hundreds of writings in a variety of publications, including magazines such as Dr. Dobbs Journal. His works have also been published on numerous web sites. In addition to his accomplishments as a writer, Mr. Crooks is a very successful businessman. He is the owner of Creative Technologies of Knoxville, a computer consulting company specializing in small…    

Setting up gmax gmax
Texturing Modeling with gmax
General Level Design Tips and Tricks
Introduction to Flight Simulator Game Pack Modeling an Airplane with gmax
Creating Scenery with gmax
Trainz Creation of Cars Scenery for Trainz
Quake III Arena Models Levels Command and Conquer Renegade
Creating Characters
Designing Levels Dungeon Siege Character Modeling
Creating Worlds