Extended Prelude to Programming Concepts and Design

ISBN-10: 1576761320

ISBN-13: 9781576761328

Edition: 2nd 2004 (Revised)

Authors: Stewart M. Venit

List price: $94.00
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This book, in a language-free context, helps students learn general programming topics (e.g. data types, control structures, files, arrays, subprograms), structured programming principles (e.g. top-down design, modular design, documentation and style), how to use basic tools and algorithms (e.g. data validation, defensive programming, searching and sorting), and about other programming paradigms (e.g. object-oriented, event-driven). It includes three additional chapters not found in "Precise Prelude to Programming" (chapters 7 - 9).
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Book details

List price: $94.00
Edition: 2nd
Copyright year: 2004
Publisher: Addison-Wesley Longman, Incorporated
Binding: Paperback
Pages: 360
Size: 7.00" wide x 9.00" long x 0.70" tall
Weight: 1.276
Language: English

A Brief History of Computers
Computer Basics
Software and Programming Languages
An Introduction to Programming
What Is Programming?
Basic Programming Concepts
Data Processing and Output
Data Types
Developing a Program
The Program Development Cycle
Program Design
Coding, Documenting, and Testing a Program
Structured Programming
An Introduction to GUIs and OOP
Selection Structures: Making Decisions
An Introduction to Selection Structures
Relational and Logical Operators
Selecting from Several Alternatives
Applications of Selection Structures
Focus on Problem Solving
Repetition Structures: Looping
An Introduction to Repetition Structures
Counter-controlled Loops
Applications of Repetition Structures
Nested Loops
Focus on Problem Solving
Sequential Data Files
Sequential File Basics
Modifying a Sequential File
Merging Sequential Files
Focus on Problem Solving
Arrays: Lists and Tables
One-dimensional Arrays
Searching and Sorting Arrays
Other Uses of Arrays
Two-dimensional Arrays
Focus on Problem Solving
More on Program Modules and Subprograms
Data Flow Diagrams and Parameters
More on Subprograms
Focus on Problem Solving
More on OOP and GUIs
Classes and Objects
More on Object-oriented Programming
Graphical User Interfaces Revisited
Event-driven Programming
Focus on Problem Solving
Additional Topics
Random Numbers
The ASCII Code
More on Sorting and Searching
An Introduction to Direct-Access Files
More on Direct-Access Files
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