Game Design Workshop:

ISBN-10: 1482217163

ISBN-13: 9781482217162

Edition: 2014

Authors: Tracy Jeanne Fullerton

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Since the publication of the second edition, many changes have occurred in the games industry, from an increase in multitouch screen platforms to a rise in smaller teams and development companies and more independent designers. This third edition expands discussions of new platforms and genres of play as well as processes, such as agile development (SCRUM). This edition emphasizes how to work with analytics to improve game play experience and the commercial viability of games. It also includes interviews with a number of independent designers.
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Book details

List price: $59.95
Copyright year: 2014
Publisher: Taylor & Francis
Binding: Paperback
Size: 7.25" wide x 9.00" long x 1.00" tall
Weight: 1.826
Language: English

The Role of the Game Designer
The Structure of Games
Working with Formal Elements
Working with Dramatic Elements
Working with System Dynamics
Digital Prototyping
Functionality, Completeness, and Balance
Fun and Accessibility
Team Structures
Stages of Development
The Design Document
Understanding the Game Industry
Selling Yourself and Your Ideas to the Game Industry
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