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HLSL and Pixel Shaders for XAML Developers

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ISBN-10: 144931984X

ISBN-13: 9781449319847

Edition: 2012

Authors: Walt Ritscher

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Description:

Graphic Shaders are used throughout the game and movie industry to improve onscreen graphics. They are versatile, doing important tasks like making computer rendered aliens look realistic, providing the ripples on a background lake or growing fur on the latest Pixar monster. In the PC world, programmers are often delighted to find that shaders are nothing more than a miniature program that is optimized to run on the computers GPU. This happiness fades when they start exploring the strange programming model underlying shaders however. Because shaders are strung together in an unusual fashion and run on a massive parallel processer developers shouldn’t use their traditional OO or procedural…    
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Book details

Copyright year: 2012
Publisher: O'Reilly Media, Incorporated
Publication date: 7/22/2012
Binding: Paperback
Pages: 204
Size: 7.00" wide x 9.19" long x 0.42" tall
Weight: 0.792

Walt Ritscher has trained thousands of corporate developers during the last fourteen years. An active speaker, his teaching schedule has taken him throughout the world providing developer training at corporations, universities, and software conferences. He has collaborated on several books and videos published for the developer market including early adopter .Net courses at Microsoft Press. Walt is currently consulting and teaching .NET, Silverlight ,WPF and Microsoft Surface classes for Wintellect. Walt's industry expertise has placed him on various national technology advisory boards. He is also deeply involved in the local developer community — founding the .NET Developers…