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Good Video Games and Good Learning Collected Essays on Video Games, Learning and Literacy, 2nd Edition

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ISBN-10: 1433123932

ISBN-13: 9781433123931

Edition: 2nd 2013 (Revised)

Authors: Chris Bigum, Michele Knobel, Colin. Lankshear, Michael Adrian Peters, James Paul Gee

List price: $44.00
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Description:

Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
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Book details

List price: $44.00
Edition: 2nd
Copyright year: 2013
Publisher: Peter Lang AG International Academic Publishers
Publication date: 10/18/2013
Binding: Paperback
Pages: 167
Size: 5.91" wide x 8.86" long x 0.50" tall
Weight: 0.572
Language: English

Chris Bigum is Adjunct Professor at the Griffith Institute for Educational Research of Griffith University, Australia.

James Paul Gee is Mary Lou Fulton Presidential Professor of Literacy Studies at Arizona State University. He is the author of Social Linguistics and Literacies, a foundational work in the field of New Literacy Studies, and Why Video Games Are Good For Your Soul.