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Gameplay Mechanics

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ISBN-10: 1418052698

ISBN-13: 9781418052690

Edition: 2008

Authors: Jeannie Novak, Troy Dunniway

List price: $115.95
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This book will introduce both aspiring and professional designers to the exciting and fast-paced world of gameplay system design. Designing successful next-generation console games has become an increasingly complicated business as gamers are demanding more features and more complexity in the games that they play. More than ever, game designers are faced with the challenge of balancing consumer expectations with strict marketing requirements, schedule deadlines and budget limitations. With a hands-on, practical approach, Game Development Essentials: Gameplay Mechanics will teach readers how to approach game design in an efficient way that will meet the objectives of the target audience, as…    
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Book details

List price: $115.95
Copyright year: 2008
Publisher: Delmar Cengage Learning
Publication date: 2/18/2008
Binding: Mixed Media
Pages: 288
Size: 8.03" wide x 10.04" long x 0.67" tall
Weight: 1.826
Language: English

Jeannie Novak is the lead author and series editor of the widely acclaimed GAME DEVELOPMENT ESSENTIALS series (with over 15 published titles), co-author of PLAY THE GAME: THE PARENT'S GUIDE TO VIDEO GAMES, and co-author of three pioneering books on the interactive entertainment industry--including CREATING INTERNET ENTERTAINMENT. She is also co-founder of Novy Unlimited and CEO of Kaleidospace, LLC (dbaIndiespace), providing curriculum development and consulting services for corporations, educators, and creative professionals in games, music, film, education, and technology.Novak served as director of the Game Art & Design and Media Arts & Animation programs at the Art Institute Online and…    

Troy Dunniway is an award-winning video game designer, director, and producer and has had a lead role in companies such as Microsoft, Electronic Arts, Westwood Studios, Ubisoft, Insomniac Games, Midway, and Brash Entertainment. Troy has been the creative lead on Ratchet: Deadlocked and Tom Clancy's Rainbow Six: Vegas. Munch's Oddysee, Fable, Crimson Skies, and Mercenaries have won numerous Game of the Year and Game Design of the Year awards. Troy has shipped games for every console and in almost every genre, giving him a variety of experience in third-party independent development, first-party internal development, and publishing. He speaks regularly at the Game Developers Conference,…    

Creating the Foundation: History of Gameplay Mechanics
Creating the Process: The Game's Design Path
Creating the Core: The Game's Heart and Soul
Creating the Characters: The Game's Inhabitants
Creating the Options: Providing Breadth
Creating the Connection: Providing Depth
Creating Progression: Ramping the Player
Creating Variety: Involving the Player
Creating Cohesion: Putting it all Together