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Preface | |
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Proceedings Editors | |
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Supporting Organizations | |
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Committees | |
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Invited Talks | |
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Under the Influence: Using Natural Language in Interactive Storytelling | |
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Interactivity and Non-Linearity: What do They Really Mean? | |
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Computers & Games | |
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Multi-Goal Path-Finding for Autonomous Agents in Virtual Worlds | |
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Multiplayer Game Cheating Prevention with Pipelined Lockstep Protocol | |
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Complex Games and Palm Computers | |
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Facilitating Learning in a Real Time Strategy Computer Game | |
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A Toolkit for Developing Programs of Card Game Played on the Internet | |
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A Metric for Entertainment of Boardgames: Its Implication for Evolution of Chess Variants | |
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Threat Stacks to Guide Pruning and Search Extensions in Shogi | |
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The Evolution of Strong Othello Programs | |
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Home/Arcade Games and Interactive Movies | |
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Digital Storytelling with Dinah: Dynamic, Interactive, Narrative Authoring Heuristic | |
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Real-Time Character Animation Using Puppet Metaphor | |
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Fly Through View Video Generation of Soccer Scene | |
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Prototyping Mobile Game Applications | |
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A Method for Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects | |
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Kirifuki: Inhaling and Exhaling Interaction with Visual Objects | |
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Virtual Horseback Archery-Kibakiba Mushamusha | |
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Creating Ubiquitous Interactive Games Using Everywhere Display Projectors | |
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Face Analysis and Synthesis for Interactive Entertainment | |
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Human Body Tracking for Digital Actors | |
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Computer Vision Based Recognition of Interactions Between Human and Objects | |
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Real-Time Manipulation of Motion-Capture Data with Pattern Generator | |
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Entertainment Robots & Physical Systems | |
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Development of Autonomous Blimp Robot with Intelligent Control | |
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Lego Mindstorms Cheerleading Robots | |
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Electronically Enhanced Board Games by Integrating Physical and Virtual Spaces | |
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A Distributed Control System and Scripting Language for "Interactivity" in Live Performance | |
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Recognition of Human Hand Gesture from a Monocular Image Sequence for Human-Machine Communication System | |
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Music Informatics | |
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Development of Midi Encoder "Auto-F" for Creating Midi Controllable General Audio Contents | |
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"Improvisession-II" - a Performing/Composing System for Improvisational Sessions with Networks | |
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An Accommodating Piano Which Augments Intention of Inexperienced Players | |
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Two-Step Input Method for Supporting Construction of Midi Sequence Data | |
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A Melody Retrieval System on Parallelized Computers | |
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Sound Compass - a Fast Query-by-Humming System Using Multi-Dimensional Feature Vectors | |
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Statistical Phrase Extraction and Indexing for Music Retrieval | |
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A Portable Electronic Bass Using Two Pdas | |
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Music Composition by Onomatopoeia | |
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Sociology and Psychology of Entertainment | |
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The Technoludic Film: Images of Video Games in Movies (1973-2001) | |
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Determinantes for Collaboration in Networked Multi-User Games | |
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Politics in Motion -Some Reflections on Political Bias in Simulation Gaming | |
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Awareness Communications by Entertaining Toy Doll Agents | |
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CGA Synthesizer Interpolating and Extrapolating Motion Data | |
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Leaving Fantasy Behind in Videogames: The Limits of the Narrative Paradigm | |
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Responses in Light, Sound and Scent: A Therapeutic Interactive Yoga System | |
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The New Role of Gaming--How Games Move Outside Entertainment | |
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The Inherent Appeal of Physically Controlled Peripherals | |
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Virtual Reality Technologies for Entertainment | |
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A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games | |
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Skill Training System of Manual Arc Welding | |
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Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands | |
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Authoring Mixed Reality--A Component and Framework-Based Approach | |
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Playing Rubik's Cube in Mixed Reality | |
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Inside the Score: Music and Augmented Reality | |
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Magic Music Desk: A Multi-Modal Embodied Interactive Desk | |
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Senses of Spaces Through Transfiction | |
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Penguin Hockey: A Virtual Reality Game System for Children | |
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Usability and Playability Issues for Arquake | |
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Touch Space: An Embodied Computing Mixed Reality Game Space | |
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Using Augmented Reality for Entertainment | |
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Rapid Prototyping of Mixed Reality Applications that Entertain and Inform | |
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An Authoring Toolkit for Mixed Reality Experiences | |
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A Distributed Mr Transporter for Networked Collaboration | |
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3D Live Humans in Mixed Reality Entertainment | |
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Immersive Environment Technologies for Planetary Exploration with Applications for Mixed Reality | |
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Content Management in Mixed Reality Systems Considerations from an Applied Science Perspective | |
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Mixed Reality in Traffic Scenes | |
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