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Flash 8 Graphics, Animation and Interactivity

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ISBN-10: 1401871054

ISBN-13: 9781401871055

Edition: 5th 2006

Authors: James L. Mohler

List price: $91.95
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Through five releases of Macromedia's industry-standard Web graphics software program, James Mohler has become the indispensable resource for those looking to master the power of Flash. Flash:8 Graphics, Animation & Interactivity delivers Mohler's widely praised hands-on approach to learning for the newest version of Macromedia Flash. Exercises and examples in the book, and the on back-of-the book CD, combined with step-by-step explanations, provide the best of both worlds-not just telling you how flash works, but showing you as well. For those new to flash, there are plenty of exercises designed to quickly get users up to speed quickly. Intermediate and advanced Flash users will find new…    
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Book details

List price: $91.95
Edition: 5th
Copyright year: 2006
Publisher: Delmar Cengage Learning
Publication date: 1/5/2006
Binding: Paperback
Pages: 640
Size: 7.50" wide x 9.25" long x 1.25" tall
Weight: 2.244
Language: English

Introduction
An Overview of Flash
Introduction
Objectives
The Realities of Web Delivery
Designing for Your Audience
The Nuts and Bolts of Connections and Speeds
For Whom Are You Developing?
Flash: The De Facto Standard
A Vector Environment
Other Benefits of Vector Graphics
Resolution Independence
Bitmap Graphics
Animation
Sound
Video Integration
Interactivity and UI Componentry
Scripting
What's New in Flash?
Flash Basic and Flash Pro
Flash Features
Summary
Getting Started
Introduction
Objectives
The Flash Interface
The Toolbar
The Timeline
The Stage
Panels
Interface Customization
Panel Groups
Setting Up Your Work Environment
Preferences
Auto Format
Clipboard
Document Properties
Keyboard Shortcuts
Font Mapping
Working with Flash Movies
Timeline Playback Basics
Movies with Scenes
Movies with Symbols
The Flash Pipeline
Information/Assistance Resources
Sources in Flash
Sources at Macromedia
Summary
Flash Basics
Introduction
Objectives
Traditional Vector Versus Flash
Point Versus Natural Drawing
Detached Fills
Object Drawing Models
Interactions of Base Elements
Shape Recognition
Basic Tools
Controlling the View
Zoom and Pan Tools
Other Methods of Stage Control
The Work Area
Selecting Objects
Arrow Tool
Moving Endpoints and Shaping Objects
Subselection Tool
Commonalities with Other Applications
View Settings
Grouping Objects
The Flash Environment Hierarchy
Movies
Scenes
Layers
Objects in Layers
Stage Objects: Unioning and Subtracting
Drawing Objects
Summary of Object Hierarchy
Working with Overlay Objects
Arranging (Z-Order)
Locking and Aligning
Breaking
Distributing Objects to Layers
Transforming Objects
Moving with the Info Panel
Free Transform Tool
Modify Transform Menu Options
The Transform Panel
Neat Tricks for Transformations
Summary
Drawing and Painting Tools
Introduction
Objectives
The Properties Panel
Color in Flash
Default Colors
Defining Colors
Using Colors
Creating Lines and Arcs
Line Tool
Pencil Tool
Pen Tool
Modifying Points with the Pen Tool
Creating Lines with Fills
Oval Tool
Rectangle and PolyStar Tools
"Drawing" Fills Using the Brush Tool
Brush Modes
Locking Fills
Tools for Editing
Ink Bottle Tool
Paint Bucket Tool
Transform Fill Tool
Dropper Tool
Eraser Tool
Direct Selection and Editing
Other Editing Features and Notes
Rulers, Grids, and Guides
Align Panel
Shapes Submenu
Importing Vector Graphics into Flash
Summary
Working with Text
Introduction
Objectives
Types of Text in Flash
Using the Text Tool
Properties of the Text Tool
Entering Text Labels and Blocks
Dynamic Text
Dynamic Text Properties
Creating Dynamic Text Fields
Creating Input Text Objects
Manipulating Text Objects
Transforming Text Objects
Breaking Text Apart
HTML Text Support
Fonts and Font Mapping
Embedded and Device Fonts
Substituting Fonts
Storing Fonts for Authoring
Summary
Symbols and Libraries
Introduction
Objectives
The Power of Symbols and Libraries
Symbol Behaviors (Types)
Symbols in the Current File
Process for Creating Symbols
Editing Symbols
Registration of Symbols
Different Symbols, Different Purposes
Graphic Symbols
Button Symbols
Movie Clip Symbols
Special Symbol Issues
Redefining Symbols
Swapping Symbols
The "Color" of Symbols
Blending
Compound or Nested Symbols
Breaking Symbols Apart
Understanding Libraries
Importing Symbols from Other Libraries
Using the Library Panel and Menu
Default Libraries
Shared Libraries
Other Assets in Libraries
Font Symbols
Summary of Library Concepts
Summary
Bitmap Graphics
Introduction
Objectives
Attributes of Raster Graphics
Image Resolution
Bit Depth
File Size
Alpha Data
Compression
File Formats
Preparing Raster Graphics
Sizing Raster Images (Resolution)
Changing Color Modes (Bit Depth)
Getting Bitmaps into Flash
Importing Images
Choosing a File Format
Setting Default Properties in the Library
Using Bitmaps in Flash
Tracing Bitmaps
Breaking Bitmaps Apart
Notes Concerning Bitmaps
Summary
Sound Elements
Introduction
Objectives
Understanding Computer Audio
Types
Sampling Rate
Bit Depth
Sampling for Flash
Sampling Digital Audio
Tools for Editing and Creation
Recording Your Own Clips
Prepping Clips for Use
DC Offset
Cropping
Normalizing Audio
Effects
Resampling
Equalization
Saving
Importing Sound into Flash
Associating Sounds with Frames
Synchronization of Graphics and Audio
Sound Settings in the Properties Panel
Sync: Event Versus Streaming Sounds
Effect
Edit (Envelope)
Looping and Repeating
Flash Sound Settings
Library Sound Properties
Compression Options
Export Movie Options
Summary
2D Animation and Effects
Introduction
Objectives
Creating a Basic Animation in Flash
Creating Layers
Naming Layers
"Moving" Objects to a New Layer
Working with Frames
Cel Animation Tools
Creating the Frame-by-Frame Movement
Onion Skin and Onion Skin Outlines
Copying, Pasting, and Reversing Frames
Edit Multiple Frames: Sizing Entire Animations
Motion Tweens
Setting Up a Motion Tween
Setting Up the Tween in the Frame Panel
Other Tween Settings in the Properties Panel
Applying Color Effects
Filters and Blends
Understanding Guide Layers
Understanding Mask Layers
Shape Tweens
Using Shape Tweening
Shape Hints
Timeline Effects
Manually Creating Animated Effects
Animated Text Effects
Hard Blurs
Soft Blurs
Rolling Credits
A Mask for Any Occasion: Transitions
Fading and Dissolving
Wipe or Reveal
Push/Cover
Shape Defines Transition
More on Masks
A More Realistic Spotlight
Magnify
Advanced Motion Guide Layers
Atom Animation
Simulating 3D
Shadows
Reflections
Summary
3D Animations and Flash
Introduction
Objectives
Methods of Creating/Simulating 3D
Construction
Raster Images
Vector via Manual Tracing
Vector Rasterization: Automatic Tracing
Vector from 3D Packages
Vector from Other Packages
Summary
Video and Flash
Introduction
Objectives
Attributes of Digital Video
Image Attributes
Audio Attributes
Video Specifics
Preparing Video for Use
Digitizing Video
Software
Tips and Notes About Video
Importing Video into Flash
Loading to Stage or Library
Embedding Video
Video Clip Instance Properties
Controlling Video with Actions
Summary
Testing, Integration, and Distribution
Introduction
Objectives
Test, Test, and Test Again
Testing in Flash
Playing in Flash
Using Test Movie and Test Scene
Distributing Your Movies
Using the Flash Player
Creating Projectors
QuickTime
Web Delivery
SWF Versus FLA
Using Export Movie
Version
Load Order
ActionScript Version
Generate Size Report
Protect from Import
Omit Trace Actions
Debugging Permitted and Password Field
Compress Movie
Image Compression
Audio Compression
SWF to EXE (Projector)
Exporting Images
Cross-platform Issues
Web Delivery
Integration Versus Optimization
Publishing with Flash
Publish Settings
Formats Tab
Flash Tab
HTML Tab
GIF Tab
JPEG Tab
PNG Tab
QuickTime Tab
Using the Publish Command
Writing HTML
Embed Versus Object
EMBED Attributes/Object Parameters
Working with Publish Templates
Examining and Creating Templates
Streaming, Testing, and Playback
Closely Examining the Size Report
Bandwidth Profiling
Optimizing Your Files
General Tips
Tips for Bitmaps
Tips for Audio Snippets
Tips for Vector Elements
Tips for Video
Summary
Introduction to ActionScripting
Introduction
Objectives
ActionScript: A Holistic View
Terminology
What Does Object-oriented Mean?
What Defines an Object?
Flash Objects
Built-in Objects: Environment Versus Programming
Where Scripts Are Placed
Frame and Instance Code
Adding an Action
Using the Actions Panel
Behaviors
Using the Behaviors Panel
Actions Panel: A Closer Look
Code Hints
Syntax Highlighting
External Authoring of Scripts
Precedence in the Flash Environment
Movie Clip and Button Mouse Clicks
Movie Clip and Button Key Events
Movie Clip and Frame Events
Multiple Movie Clips
A Summary of Flash Precedence
ActionScript Syntax Issues
Brackets, Semicolons, Parentheses, and Simplification
Case Sensitivity
Comments
Dealing with Dot Syntax and Targets
Programming Fundamentals
Variables
Expressions
Operators
Statements
Functions
Summary
Working with Actions
Introduction
Objectives
Additional Tools for Scripting
Movie Explorer
Debugger
Timeline Control Actions
gotoAndPlay() and gotoAndStop()
play() and stop()
stopAllSounds()
Applying Movie Control Actions
Adding Labels to a Movie
Applying play(), stop(), and goto
Browser/Network Actions
getURL()
loadMovie() and unloadMovie()
loadVariables() and loadVariablesNum()
fscommand()
Movie Clip Control
duplicateMovieClip() and removeMovieClip()
setProperty()
startDrag(), stopDrag(), and updateAfterEvent()
Summary
Printing and Accessibility
Introduction
Objectives
Printing Screen Content
The Quandary
An Issue of Control
Printing in Flash
Print-focused Actions
print() and printAsBitmap()
printNum() and printAsBitmapNum()
Controlling What Is Printed
#p and #b
!#p
Using Invisible Movies
Accessibility
Flash Objects and Accessibility
Screen Readers
Closed Captioning
Technology
Accessible Objects
Setting Accessibility in Flash
Summary
Glossary
Skewing Angles for Elements
Deprecated Actions
Key Code Values
About the Companion CD-ROM
Index