Game Coding Complete

ISBN-10: 1133776574

ISBN-13: 9781133776574

Edition: 4th 2013

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Description:

GAME CODING COMPLETE is the essential hands-on guide to developing commercial-quality games. Drawing on his in-depth industry experience, the authors take programmers through the complete process of developing a professional-quality game using hundreds of insider tricks and techniques developed and perfected in their nearly two decades in game development. The book takes a unique approach to understanding overall architecture--explaining how the different components of a game engine work together. Complete source code is included and every line is explained. Covering a range of topics that will appeal to the most discriminating programmers, GAME CODING COMPLETE also covers key issues that could trip up even veteran programmers. This updated fourth edition uses the latest versions of DirectX and Visual Studio, and it includes expanded chapter coverage of the C# editor, resource caching, network code, and other important updates to every chapter.
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Book details

Edition: 4th
Copyright year: 2013
Publisher: Course Technology
Publication date: 3/5/2012
Binding: Paperback
Pages: 940
Size: 7.75" wide x 6.50" long x 1.75" tall
Weight: 1.298
Language: English

Mike McShaffry, aka "Mr. Mike," began programming games as soon as he could tap a keyboard. After graduating from the University of Houston, he worked for Warren Spector and Richard Garriott, aka "Lord British," at Origin Systems on the Ultima series, including Ultima Online. Since then he's worked on more than a dozen shipped games, including Magnadoodle (PC); a series of card and casino games for Microsoft; Thief: Deadly Shadows (Xbox/PC); 24 Blue for U.S. Navy; Mushroom Men: The Spore Wars (Wii); Ghostbusters: The Video Game (Wii/PS2); Cook or Be Cooked (Wii); Star Wars: The Force Unleashed II (Wii); Thor: God of Thunder (Wii/3DS); and Inertia: Escape Velocity (iOS/Android). Mike is currently Director of Product Development for Red Fly Studio in Austin, Texas.

What is Game Programming Really Like?
What's in a Game?
Coding Tidbits and Style That Will Save You
Building Your Game
Game Initialization and Shutdown
Game Actors
Controlling the Main Loop
Loading and Caching Game Data
Programming Input Devices
User Interface Programming
Game Event Management
Scripting with Lua
Game Audio
3D Graphics Basics
3D Vertex and Pixel Shaders
3D Scenes
Collision and Simple Physics
Network Programming Primer
An Introduction to Game AI
Introduction to Multiprogramming
A Game of Teapot Wars!
A Simple Game Editor in C#
Debugging Your Game
Driving to the Finish
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