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Introduction | |
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Before Jumping into Flash: Rich Media Design | |
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Principles and Practice | |
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Working with Clients to Create Rich Media Projects | |
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What Is Rich Media? | |
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Viewing Great Rich Media Examples | |
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Identifying Your Content’s Purpose and Audience | |
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Choosing the Best Media Types | |
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Addressing Accessibility Issues in Rich Media | |
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Designing for People Who Are Blind | |
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Designing for Low-Vision Viewers | |
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Designing for Hearing-Impaired and Deaf Viewers | |
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Designing for People with Physical Limitations | |
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Designing for People with Cognitive Limitations | |
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Designing for People with Photosensitive Epilepsy | |
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Understanding Project Management 101 | |
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Identifying a Project | |
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Creating the Project Plan | |
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Creating the Project Schedule | |
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Properly Closing Out the Project | |
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Understanding Copyright Issues When Using Others’ Work | |
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Understanding Text Copyright | |
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Understanding Music Copyright | |
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Understanding Video Copyright | |
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Understanding Animation Copyright | |
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Understanding Trademarks | |
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Getting Acquainted with Flash | |
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Opening Flash for the First Time | |
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Using Flash Panels | |
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Frequently Used Panels | |
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Other Handy Panels | |
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Understanding Flash Workspaces | |
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Understanding Flash File Types | |
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FLA | |
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SWF | |
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HTML | |
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Drawing Shapes in Flash | |
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Drawing Standard Shapes | |
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Understanding Merge vs. Object Drawing | |
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Creating Objects in Merge Drawing Mode | |
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Creating Objects in Object Drawing Mode | |
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Drawing Primitive Shapes | |
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Drawing Polygonal or Star Shapes with the PolyStar Tool | |
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Making Artsy Shapes with the Deco Tool | |
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Drawing Other Shapes | |
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Working with Color in Flash | |
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Using kuler | |
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Saving a Color Set | |
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Working with Color Gradients | |
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Getting Started with the Timeline | |
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Becoming Acquainted with the Timeline | |
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Adding Different Frame Types to Your Animation | |
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Copying and Deleting Frames | |
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Frame Names | |
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Organizing Your Work with Layers | |
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Creating a UFO Scene | |
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Hanging the Moon | |
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Organizing Your Layers: Using Layer Folders | |
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Working with Special Layer Types | |
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Aligning Objects with Snapping | |
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Adding Flash Text and Fonts to Your Creat ions | |
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Understanding When You Can Use TLF Text Fields | |
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Flash Player | |
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ActionScript | |
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Flash Builder | |
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Picking the Best Font | |
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Choosing Serif or Sans Serif | |
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Embedding Your Font | |
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Using Placeholder Text | |
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Checking Your Spelling | |
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Using Classic Text | |
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Deciding to Use Classic Text | |
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Inserting Classic Text Boxes | |
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Using Text Layout Framework | |
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Deciding to Use TLF | |
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Inserting TLF Text Boxes | |
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Working with Flash Symbols | |
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Creating Graphic Symbols | |
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Converting Assets to a Symbol | |
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Grouping Assets | |
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Using the Library | |
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Using the Symbols from the Library | |
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Implementing a Library Naming Convention | |
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Grouping Common Objects in the Library | |
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Creating Button Symbols | |
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Manually Creating a Button | |
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Turning the Button into an Instance | |
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Editing a Button | |
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Using a Prebuilt Button | |
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Creating Movie Clip Symbols | |
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Creating and Editing Symbol Instances | |
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Understanding ActionScript Linkages | |
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Developing Simple Flash Animations | |
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Developing Storyboards to Describe Your Animation | |
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Creating a Storyboard for Cow Abduction | |
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Animating the Cow Abduction | |
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Creating a Frame-by-Frame Animation | |
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Differentiating between a Stage Animation and a Movie Clip | |
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Using Tweens | |
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Creating Shape Tweens | |
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Making Changes to a Shape Tween | |
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Adding Shape Hints | |
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Creating Motion Tweens | |
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Rotating Objects | |
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Using Parallax Scrolling | |
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Applying Granular Changes with the Motion Editor | |
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Making Animations More Realistic with Easing | |
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Using Motion Presets | |
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Understanding Classic Tweens | |
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Techniques for Creating More Technical Animations | |
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Creating a Bicycle with Rotating Wheels | |
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Drawing the Crank Arms | |
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Creating the Pedals | |
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Repeating the Process for the Three Arcs | |
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Creating the Sprocket | |
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Creating the Tires | |
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Creating the Bike Frame | |
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Assembling the Bike | |
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Setting Different Speeds Using Parallax Scrolling | |
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Creating the Buildings | |
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Adding Some Clouds | |
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Assembling the Scene | |
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Adding a Highway | |
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Creating a Bouncing Ball with Color Gradients, Motion Presets, and Eases | |
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Creating the Basketball Court’s Floor | |
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Adding Pizzazz with Custom Color Gradients | |
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Creating a Backboard by Combining Motion Tweens | |
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Tweaking the Animation | |
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Adding Perspective to the Basketball Scene with 3D Tools | |
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Creating Characters with Inverse Kinematics | |
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Boning a Character | |
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Snapping a Photo as a Base | |
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Tracing Your Picture | |
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Inserting Bones into Your Character | |
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Constricting Animations | |
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Animating IK’d Objects | |
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Creating the Bicycle Animation | |
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Creating Bouncing Movement Using IK Springs | |
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Working with Audio | |
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Creating a Rich Media Project with Audio | |
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Creating the Drum Set | |
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Drawing the Bass Drum | |
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Drawing the Bass Drum Hoops | |
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Making the Drum Head | |
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Moving the Back Hoop into the Back of the Front Hoop | |
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Creating the Drum Shell | |
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Drawing and Placing the Lugs and Rods | |
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Creating the Tom-Toms and Snare | |
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Making the Cymbals and Cymbal Stands | |
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Drawing the Cymbal Stand | |
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Drawing the Scissor-Style Brace for the Cymbal Stand Legs | |
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Creating the Cymbal | |
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Creating the High-Hat Stand and Cymbals | |
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Adding Sounds to the Drums | |
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Importing the Sounds and Preparing for ActionScript | |
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Creating the Buttons | |
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Adding a Hit Zone to the Cymbals | |
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Compressing Audio | |
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Using the Sounds Supplied with Flash | |
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Putting a Sound on the Stage | |
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Controlling a Sound with a Code Snippet | |
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Working with Video | |
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Understanding Supported Flash Video File Types | |
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Converting Non-supported File Types | |
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Using the Import Video Wizard | |
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Setting Up ActionScript Cue Points | |
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Adding ActionScript Cue Points to Your Video | |
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Adding Parameters to Cue Points | |
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Adding the Buttons | |
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Working with ActionScript | |
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Getting Started with ActionScript | |
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ActionScript Basics | |
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Working with Dynamic Text | |
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Programmatically Adjusting a Text Object’s Coordinates and Formatting | |
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Testing Your Work | |
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Programming ActionScript to Calculate Your BMI | |
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Writing the Code to Declare Variables and Hide Dynamic Text Fields | |
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Garnering User Input | |
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Calculating and Outputting the Results | |
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Publishing Your Work | |
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Adobe Rich Media Communication Using Flash Professional CS6 Objectives | |
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Next Steps | |
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Index | |