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Introduction | |
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Getting Started with Augmented Reality | |
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What Is Augmented Reality? | |
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Tools and Technologies | |
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AR Necessities | |
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Introduction to Processing | |
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The Processing Programming Environment | |
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Drawing in Processing | |
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Working with Classes | |
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Blender Modeling and Texturing Basics | |
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Modeling with Blender | |
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Baking a Smooth AO Texture | |
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Creating a Finished Texture with GIMP | |
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Creating a Low-Poly Animated Character | |
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Texturing Your Low-Poly Alien | |
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Rigging the Model | |
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Keying a Simple Walk Cycle | |
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3D Programming in Processing | |
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The P3D and OpenGL Environments | |
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Working with OBJ files | |
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Simple Animation with OBJ Arrays | |
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Augmented Reality with Processing | |
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The NyAR4psg Library | |
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Digging into the Sample Code | |
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Controlling Transformations with Multiple Markers | |
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Interacting with the Physical World | |
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Physical Computing with Arduino | |
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Sensors and Circuits | |
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Communicating Between Arduino and Processing | |
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Browser-Based AR with ActionScript and FLARManager | |
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The FLARManager AR Toolset for ActionScript | |
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Getting FLARManager Up and Running | |
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Creating Your Own Projects | |
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Prototyping AR with jMonkeyEngine | |
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Introducing JMonkeyEngine and ARMonkeyKit | |
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Exploring ARMonkeyKit | |
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Thoughts from the Developer | |
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Setting Up NyARToolkit for Android | |
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Android and the Android SDK | |
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NyARToolkit for Android | |
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Going Further with Android | |
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From Blender 2.49 to Blender 2.58 | |
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Basics and Views | |
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Mesh Modeling | |
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Texturing, Baking, and Materials | |
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Rigging and Animation | |
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File Formats and Exporting | |
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Development Environments and File Formats | |
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Exporting from Blender | |
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Index | |