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Prototyping Augmented Reality

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ISBN-10: 1118036638

ISBN-13: 9781118036631

Edition: 2011

Authors: Gabo, Tony Mullen

List price: $26.99
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Description:

Creating augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D…    
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Book details

List price: $26.99
Copyright year: 2011
Publisher: John Wiley & Sons, Limited
Publication date: 10/28/2011
Binding: Paperback
Pages: 272
Size: 7.50" wide x 9.25" long x 0.50" tall
Weight: 1.122
Language: English

Introduction
Getting Started with Augmented Reality
What Is Augmented Reality?
Tools and Technologies
AR Necessities
Introduction to Processing
The Processing Programming Environment
Drawing in Processing
Working with Classes
Blender Modeling and Texturing Basics
Modeling with Blender
Baking a Smooth AO Texture
Creating a Finished Texture with GIMP
Creating a Low-Poly Animated Character
Texturing Your Low-Poly Alien
Rigging the Model
Keying a Simple Walk Cycle
3D Programming in Processing
The P3D and OpenGL Environments
Working with OBJ files
Simple Animation with OBJ Arrays
Augmented Reality with Processing
The NyAR4psg Library
Digging into the Sample Code
Controlling Transformations with Multiple Markers
Interacting with the Physical World
Physical Computing with Arduino
Sensors and Circuits
Communicating Between Arduino and Processing
Browser-Based AR with ActionScript and FLARManager
The FLARManager AR Toolset for ActionScript
Getting FLARManager Up and Running
Creating Your Own Projects
Prototyping AR with jMonkeyEngine
Introducing JMonkeyEngine and ARMonkeyKit
Exploring ARMonkeyKit
Thoughts from the Developer
Setting Up NyARToolkit for Android
Android and the Android SDK
NyARToolkit for Android
Going Further with Android
From Blender 2.49 to Blender 2.58
Basics and Views
Mesh Modeling
Texturing, Baking, and Materials
Rigging and Animation
File Formats and Exporting
Development Environments and File Formats
Exporting from Blender
Index