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CD Directory | |
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Introduction | |
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The Basics | |
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Interactive Media | |
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Communicating with Music | |
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Media, Messages, and Content | |
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Linear Content and Media | |
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Interactive Content and Media | |
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Presentations | |
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Games | |
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The World Wide Web | |
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Mobile Media | |
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Composing Interactive Soundtracks | |
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Linear versus Interactive Content | |
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Running Time versus Total Scene Time | |
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How Does Interactivity Affect Music Composition? | |
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Start a Log | |
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What's Next? | |
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Sequences and Loops | |
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Sequences | |
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Sequencers | |
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MIDI Acoustic Instruments | |
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MIDI Synthesizers | |
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MIDI Samplers | |
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Music File Formats | |
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Sequences for Interactive Media | |
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Loops | |
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Make a Looped Sequence | |
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Loop Programs | |
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Loop Transitions | |
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Controlling Transitions | |
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Volume Transition | |
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Tempo Transition | |
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Rhythm Transition | |
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Key Transition | |
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Harmony Transition | |
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Texture Transition | |
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Style Transition | |
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Overall Transition Change | |
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Loop Transitions | |
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Avoid Monotony | |
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Make a Drum Groove | |
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Variations in Loops and Sequence Repetition | |
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Variations in Orchestration | |
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What's Next? | |
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Musical Identities | |
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Marriage of Music and Visual Images | |
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IDs: Logos, Earcons, Themes, Leitmotifs | |
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Identities | |
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Logos | |
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Compose a Musical Logo | |
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Earcons | |
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Compose a Set of Earcons | |
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Themes | |
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Compose a Theme | |
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Leitmotifs | |
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Compose Two Videogame Leitmotifs | |
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Music as a Navigation Aid | |
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What's Next? | |
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Functional Music | |
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Composing Techniques | |
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What Is the Objective of the Scene? | |
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How Can Music Help Achieve That Objective? | |
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What Are the Strengths of the Scene? | |
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What Are the Weaknesses of the Scene? | |
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Steps to Composing | |
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Functional Music Helps Tell a Story | |
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Previewing Music and Images Together | |
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Drama | |
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Score a Dramatic Scene | |
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Action | |
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Score an Action Scene | |
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Humor | |
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Score a Humorous Scene | |
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Characterization | |
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Compose a Character Theme | |
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Narrative | |
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Compose a Narrative Song | |
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Setting: Place, Time, and Culture | |
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Evoke a Setting | |
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Atmosphere | |
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Compose an Ambient Track | |
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Using Functional Categories | |
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What's Next? | |
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The Media | |
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Presentations | |
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Business Presentations | |
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Stripfilms and Slideshows | |
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Presentation Programs | |
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PowerPoint Music | |
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Adding Music to a Presentation Slide | |
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Linear versus Interactive Presentations | |
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Slides = Chapters in a Story | |
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Using Dramatic Arc = Telling a Good Story | |
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Finding Presentation Work | |
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Temping a Project | |
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Temp Score a Presentation | |
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What's Next? | |
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Web Music | |
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The Web and the Internet | |
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Music in Web Sites | |
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Special Considerations for Web Site Music | |
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Orchestration | |
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Web Media Players | |
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MIDI through Browsers | |
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Technical Issues | |
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Web Music Categories | |
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Advertisements | |
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Photography Show Ad | |
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Score a Web Ad | |
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Auto Ads | |
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Autobytel Web Site | |
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Presentations, Mini-Dramas, Sitcoms, etc | |
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Score a Webisode | |
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Animations | |
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Score Another Webisode | |
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Home Page Identities | |
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Glenn Gould Foundation Home Page | |
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Shopping Sites | |
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Information Sites | |
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Promotional Sites | |
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Music for Shoppings Information, and Promotional Sites | |
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Optional Advanced Exercise | |
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Browser Games | |
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HTML Web Authoring | |
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HTML for Playing Music in Web Pages | |
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Add Music to a Web Page | |
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Flash | |
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Example: User Controls of Flash Files | |
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Formats for Flash Authoring | |
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Add Flash Music to a Web Page | |
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To Tech or Not to Tech, That's the Question | |
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What's Next? | |
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Videogame Music | |
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Videogame Structure | |
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Attractor | |
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Startup | |
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Situation | |
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Transition | |
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Success | |
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Failure | |
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Ultimate Failure | |
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Ultimate Success | |
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Closing Credits | |
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Temp a Game | |
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Videogame Platforms | |
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Arcade Games | |
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Arcade Games | |
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Home Gaming Consoles | |
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Differences for Composers | |
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Console Platforms | |
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Home Console Games | |
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Computer Gaming | |
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Differences for Composers | |
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Computer Games | |
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Platform Target Audiences | |
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Game Music Authoring | |
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Sample Sequencers for Auditioning Soundtracks | |
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Auditioning Music with Video | |
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Mock Up a Game Soundtrack | |
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What's Next? | |
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Game Process and Genres | |
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Process | |
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Genres | |
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Twitch (Action) Games | |
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Compose a Twitch Game Music Score | |
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Role-Playing Games (RPGs) | |
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Compose an RPG Game Score | |
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Strategy Games | |
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Compose a Strategy Game Score | |
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Simulation Games (Sims) | |
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Instructional Games | |
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Music and Dance | |
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What's Next? | |
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Mobile Media Music | |
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Mobile and Portable Media | |
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Composing for Mobile Media | |
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Compressed Music | |
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Meta-Music | |
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6-Part MIDI Music | |
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MIDI for Mobiles | |
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Compressed Audio | |
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Playback Sound Quality | |
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Mobile Game Consoles | |
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PIMs | |
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Pocket PCs | |
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Smartphones | |
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What's Next? | |
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Professional Tips | |
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Resthetics | |
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More or Less? | |
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Acoustic or Synthetic Instruments | |
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Getting the Style Right | |
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Unity and Uniqueness | |
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What's Next? | |
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Working Environment | |
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Sharing Creative Space | |
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Lead, Follow, and Collaborate | |
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Be a Good Listener and Interpreter | |
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Accept and Incorporate Criticism | |
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Cautionary Words About Sleep | |
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What's Next? | |
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Finding Work | |
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Your Demo Disk | |
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Marketing Yourself and Your Work | |
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Finding Work | |
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Business Arrangements | |
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Technical Info | |
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Downloading and Streaming Music | |
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Audio File Formats | |
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Sample Rate | |
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Bit Depth | |
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Wet or Dry? | |
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Surround Sound | |
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Delivery and Backup Media | |
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Wrap-up | |
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About the Author | |
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Index | |