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Playing Video Games Motives, Responses, and Consequences

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ISBN-10: 0805853227

ISBN-13: 9780805853223

Edition: 2006

Authors: Peter Vorderer, Jennings Bryant, Craig A. Anderson, Ann-Sofie Axelsson, Katherine E Buckley

List price: $95.95
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Description:

This collection integrates communication, psychology, and technology to examine the psychological and mediated aspects of playing video games. For scholars, researchers, and graduate students in media studies and mass communication, psychology, and marke
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Book details

List price: $95.95
Copyright year: 2006
Publisher: Routledge
Publication date: 3/28/2006
Binding: Paperback
Pages: 480
Size: 7.00" wide x 10.00" long x 1.25" tall
Weight: 2.156

Textbook author.

Foreword
Preface
Playing Video Games as Entertainment
Designing the Experience of Interactive Play
The Product
A Brief Biography of Computer Games
The (Computer) Games People Play
Perps, Pimps, and Provocative Clothing: Examining Negative Content Patterns in Video Games
Massively Multiplayer Online Games
Motivation and Selection
Why People Play Games: An Industry Perspective
Why Play? An Evolutionary Perspective
The Influence of Personality Factors on Computer Game Choice
Effectance, Self-Efficacy, and the Motivation to Play Video Games
What Attracts Children?
Adolescents and the Appeal of Video Games
Selective Exposure to Video Games
Reception and Reaction Processes
A Brief Social History of Game Play
Video Game Uses and Gratifications as Predicators of Use and Game Preference
The Role of Presence in the Experience of Electronic Games
The Role of Music in Video Games
Narrative and Interactivity in Computer Games
Realism, Imagination, and Narrative Video Games
Playing Online
What Went Wrong WithThe Sims Online: Cultural Learning and Barriers to Identification in a Massively Multiplayer Online Role-Playing Game
Effects and Consequences
What Do We Know About Social and Psychological Effects of Computer Games?
A Comprehensive Review of the Current Literature
Aggression and Violence as Effects of Playing Violent Video Games?
A Theoretical Model of the Effects and Consequences of Playing Video Games
What Can We Learn From Playing Interactive Games?
Video Games for Entertainment and Education
Game Playing and Adolescents' Development