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Preface to the Second Edition | |
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Introduction | |
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What Is This Instructional Design Stuff Anyway? | |
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Why Instructional Design? | |
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What Is Instructional Design? | |
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A Few Definitions | |
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Advantages of Instructional Design | |
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Disadvantages of Instructional Design | |
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Before You Do Anything: Pre-Instructional Design Activities | |
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Organizational Needs | |
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Performance Assessment | |
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Assessing Training Needs | |
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Choosing Needs to Address | |
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The Needs Analysis Report | |
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Quick and Dirty Cost-Benefit Analysis | |
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Do You Know What You Need to Do? Analysis | |
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Data-Collection Methods | |
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Why Analyze? | |
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Types of Analysis | |
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Computer-Aided Analysis | |
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How to Do It: Design | |
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Make the Right Decision Now | |
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Delivery Decision (Training Setting) | |
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Objectives | |
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Design Documents | |
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Course Descriptions | |
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Gathering Content | |
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Adding Structure: The Instructional Plan | |
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Trainee Evaluation (Test Questions and Tests) | |
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Hints for Designing in Various Formats | |
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Doing It Right: Development | |
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End Products of Development | |
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The Lesson Plan As an End Product | |
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Scripts and Storyboards | |
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Participants' Packages and Other Print Materials | |
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Other Media | |
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Hints for Developing Material | |
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Getting It Where It Does the Most Good: Implementation | |
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Beta Tests and Pilots | |
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Reviews Revisited | |
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Common Implementation Issues | |
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Hints for Implementation | |
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Did It Do Any Good? Evaluation | |
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Why Evaluation? | |
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The Key to Good Evaluation | |
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Types of Evaluation | |
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Evaluation of Self-Instructional Programs | |
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Revisions: What to Do with What You've Learned | |
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Hints for Evaluating | |
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Doing It Faster: More Rapid Design Shortcuts | |
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Software for Instructional Design | |
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Analysis Software | |
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Test Development Software | |
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Miscellaneous Software | |
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Rapid Prototyping | |
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Learning Objects and Granular Training | |
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Public Courses | |
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Off-the-Shelf Programs | |
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Technology Vendors | |
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Performance Support-Based "Training" | |
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Problem-Based Learning (PBL) | |
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Training Management Systems | |
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Miscellaneous | |
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Asynchronous E-Learning Design | |
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Definitions | |
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Creating and Implementing an E-Learning System | |
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Determining a Comprehensive E-Learning Strategy | |
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Designing and Developing Good Programs | |
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Learning Management Systems and Learning Content Management Systems | |
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Preparing the Organization Globally for E-Learning | |
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Planning for a Smooth, Successful Implementation | |
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Creating an Effective Monitoring and Evaluation Plan | |
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Asynchronous E-Learning Design and Development | |
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Analysis | |
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Material Development | |
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Learner Evaluation | |
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Learner Interfaces | |
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Beta Tests and Pilots | |
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Software | |
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Repurposing | |
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Evaluating Asynchronous E-Learning Programs | |
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Summary | |
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Synchronous E-Learning Design | |
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Advantages | |
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Disadvantages and Misconceptions | |
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Design Considerations for Synchronous E-Learning | |
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Mini-Interactions | |
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Repurposing and Redesigning of Synchronous E-Learning Programs | |
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Other Synchronous Activities | |
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More Detailed Facilitator Guides | |
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Learner Guide | |
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General Technology Considerations | |
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Media | |
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Designing Continuing Interactions | |
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Audience Analysis | |
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Implementation | |
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Online Learning: A Special Type of E-Learning | |
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What the Learners Say | |
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Glossary | |
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Suggested Readings | |
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Other Resources | |
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About the Author | |
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Instructor Guide for Rapid Instructional Design | |
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Index | |