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Simulations and the Future of Learning An Innovative (And Perhaps Revolutionary) Approach to e-Learning

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ISBN-10: 0787969621

ISBN-13: 9780787969622

Edition: 2003

Authors: Clark Aldrich

List price: $72.00
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Description:

Simulations and the Future of Learning offers trainers and educators the information and perspective they need to understand, design, build, and deploy computer simulations for this generation. Looking back on his recent first-hand experience as lead designer for an advanced leadership development simulation, author Clark Aldrich has created a detailed case study of the creation and deployment of an e-learning simulation that had the development cycle of a modern computer game. With this book Aldrich, a leader in the e-learning field, has created an intriguing roadmap for the future of learning while taking us along on an entertaining rollercoaster ride of trial and error, success and failure. Simulations and the Future of Learning outlines the design principles and critical decisions around any simulation's components_ the interface, the physics and animation systems, the artificial intelligence, and sets and figures. Using this accessible resource, readers will learn how to create and evaluate successful simulations that have the following characteristics: authentic and relevant scenarios; applied pressure situations that tap user's emotion and force them to act; a sense of unrestricted options; and replayability.
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Book details

List price: $72.00
Copyright year: 2003
Publisher: John Wiley & Sons, Incorporated
Publication date: 9/19/2003
Binding: Hardcover
Pages: 304
Size: 6.25" wide x 9.25" long x 1.00" tall
Weight: 1.386
Language: English

Foreword
Acknowledgments
Do You Want Fries with that e-Learning?
The Simulation Way
In the Game
The Primary Colors of Content
The e-Learning Arms Race
The Myth of Subject-Matter Experts
The Search for Content
What Would a Leadership Situation Look Like?
Uncovering the Essence of Leadership
The Lure of Linear Content
Modeling Reality
Rules for a Post-Textbook World: Simulation Design Principles
The Beginning of Open-Ended Content: Sets and Figures
What Do People Do All Day? The Animation System
The Ultimate Hurdle: The Dialogue System
Modeling a Little World: The Physics System
Modeling the Inhabitants: The AI System
Philosophical and Technical Realities
A New Look at Work: The Interface System
The Scariest Word of All: Gameplay
Why Use Grades, Anyway? Metrics, Scores, and Simulations
Virtual Leader vs. the World
The Way Ahead
Seventeen Simulation Issues
A Manifest Destiny: Simulations and the Training Industry
Epilogue: Looking Back at Schools
Glossary
Raw Leadership Content
Organized Leadership Content
Index
About the Author
Pfeiffer Publications Guide