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Creation of Narrative in Tabletop Role-Playing Games

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ISBN-10: 0786444517

ISBN-13: 9780786444519

Edition: 2010

Authors: Jennifer Grouling Cover

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Description:

Despite the rise of computer gaming, millions of adults still play face-to-face role-playing games, which rely in part on social interaction to create stories. This work explores tabletop role-playing game (TRPG) as a genre separate from computer role-playing games. The relationship of TRPGs to other games is examined, as well as the influence of Dungeons & Dragons as a tabletop module, a computer game, and a novel. Given particular attention are the narrative and linguistic structures of the gaming session, and the ways that players and gamemasters work together to construct narratives. The text also explores wider cultural influences that surround tabletop gamers.
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Book details

Copyright year: 2010
Publisher: McFarland & Company, Incorporated Publishers
Publication date: 7/15/2010
Binding: Paperback
Pages: 215
Size: 6.00" wide x 9.00" long x 0.43" tall
Weight: 0.638
Language: English

Abbreviations, Terms, and Transcription Symbols
Preface and Acknowledgments
Introduction: Defining the Tabletop Role-Playing Game
Early Models of Interactive Narrative
Role-Playing Game Genres
A Transmedia Tale - The Temple of Elemental Evil
The Reconciliation of Narrative and Game
Frames of Narrativity in the TRPG
Immersion in the TRPG
Levels of Authorship - How Gamers Interact with Texts and Create Their Own
The Culture of TRPG Fans
Conclusions, Definitions, Implications, and Limitations
Appendix: The Ore Adventure at Blaze Arrow
Chapter Notes
References
Index