Skip to content

Maya at a Glance

Best in textbook rentals since 2012!

ISBN-10: 0782144047

ISBN-13: 9780782144048

Edition: 2005

Authors: George Maestri

List price: $24.99
Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

- Incredible value: A beautiful full-color book from a top-notch author, plus the Maya Personal Learning Edition, for just $24.99 - First visual introduction to Maya: Eschews pages of text in favor of presenting information graphically. - Thorough, focused Maya introduction: Employs a real-world, task-based, tutorial approach to teach readers how to use Maya. - Topics covered include: Maya interface. NURBs modeling, polygonal modeling. texturing, lighting, paint effects. rigging, animation, special effects, and rendering. - Great author: George Maestri has been working in the industry for years and is the author of numerous popular books - Premium package front to back: Features high…    
Customers also bought

Book details

List price: $24.99
Copyright year: 2005
Publisher: John Wiley & Sons, Incorporated
Publication date: 4/22/2005
Binding: Paperback
Pages: 192
Size: 7.95" wide x 9.98" long x 0.45" tall
Weight: 1.232
Language: English

Introduction
Introduction to Maya
The Maya Interface
The Status Line
The QWERTY Tools
Layouts
Floating Menus
The Hotbox
Marking Menus
The Channel Box
The Attribute Editor
Viewports
Shading
Navigation
Selecting Objects
Hierarchies
Objects
Components
Quick Select
The Outliner
Transforming Objects
Coordinate Systems
The Move Tool
The Rotate Tool
Pivots
Connecting Objects
The Hypergraph
Managing Hierarchies in Hypergraph
Managing Connections in Hypergraph
The Connection Editor
Managing Files
Maya Folders
Creating Projects
Setting and Editing Projects
NURBS Modeling
NURBS Curves
Creating Curves
Curve Degrees
Editing Curves
Refining Curves
Creating Corners
Smoothing Curves
Offsetting a Curve
NURBS Patches
Creating Surfaces from Primitives
Building Surfaces
Refining NURBS Surfaces
Sculpting Surfaces
Creating Curves on a Surface
Projecting Curves on a Surface
Creating Trims
NURBS Booleans
The Attach Surfaces Tool
The Align Surfaces Tool
The Stitch Surfaces Tool
Tutorial: Building a NURBS Car
Polygonal Modeling
Creating Polygonal Surfaces
Creating Individual Polygons
Keeping Polygons Planar
Creating Polygonal Surfaces from Primitives
Booleans
Combining Polygonal Objects
Modifying Polygonal Surfaces
Extrusions
Joining and Separating Geometry
Subdivision Surfaces
Creating Subdivision Surfaces
Subdivision Surface Attributes
Modes
Working with Levels
Adding Creases
Mirroring and Attaching
Tutorial: Modeling a Cartoon Character
Creating Textures
Shaders
Ramp Shader
Layered Shader
Creating and Editing Shaders
Shader Attributes
Common Attributes
Specular Attributes
Connecting Textures to Attributes
The Hypershade
Using the Hypershade
Textures
Bitmapped Textures
Creating Bitmapped Textures Using 3D Paint
2D Procedural Textures
3D Procedural Textures
Bump and Displacement Mapping
Bump Maps
Displacement Maps
Placing Textures
Mapping 2D Textures
Mapping 3D Textures
Projections on Polygons
UV Texture Editing
Reflection Mapping
Tutorial: Mapping a Car Using Multiple Textures
Lighting
The Importance of Lighting
Types of Lights
Mental Ray Lights
Adjusting Lights
Shadows
Depth Map Shadows
Adjusting Depth Map Shadows
Depth Map Focus
Raytraced Shadows
Lighting Effects
Decay
Intensity Curves
Decay Regions
Projectors
Fog
Optical FX
Tutorial: Light Linking
Tutorial: Lighting a Scene
Rendering
Cameras
Types of Cameras
Focal Length
Clipping Planes
Depth of Field
Motion Blur
Motion Blur in Mental Ray
Render Globals
Render View
Render Region
Interactive Photoreal Rendering
Maya Software Renderer
Anti-Aliasing
Raytracing
Mental Ray Renderer
Global Illumination
Photons
Final Gathering
Photon Intensity
Caustics
Tutorial: Rendering Global Illumination
Tutorial: Rendering Caustics
Paint Effects
Paint Effects Basics
Brushes
Strokes
Paint Effects Window
Scene Mode
Canvas Mode
Modifying Brushes
Brush Types
Brush Attributes
Tubes
Basic Tube Attributes
Growing and Branching
Growing a Tree
Tutorial: Painting a Scene
Deformations and Rigging
Deformers
Nonlinear Deformers
Clusters
Soft Modification
Lattices
Sculpt Deformers
Wire Tool
Wrap Deformers
Jiggle Deformers
Blend Shapes
Skeletons and Rigging
Basics of Joints
Joint Attributes
Inverse Kinematics
Configuring IK
Spline IK
Constraints
Point
Aim
Pole Vector
Multiple Constraints and Constraint Weights
Skinning
Rigid Bind
Lattice Flexors
Sculpt Flexors
Joint Cluster Flexors
Smooth Bind
Paint Weights
Component Editor
Mirroring or Copying Weights
Tutorial: Creating a Skeleton
Tutorial: Skinning a Character
Animation
Creating Animation
Path Animation
Set Driven Keys
Nonlinear Animation
Expressions
Simulations
Creating Keys
Working with the Time Slider
Playing Animation
Playblast
Editing Animation
Dope Sheet
Types of Tangents
Tangent Weights
Graph Editor
Character Animation
Character Sets
Animating with Character Sets
Trax
Clips
Poses
Animating with Trax
Tutorial: Walk Cycle
Special Effects
Particle Effects
Emitters
Types of Emitters
Particle Types
Particle Lifespans
Particle Collisions
Affecting Particles with Fields
Rigid Body Dynamics
Setting Up Rigid Body Simulations
Dynamic Constraints
Soft Body Dynamics
Creating Soft Bodies
Goals
Tutorial: Creating Rocket Exhaust
Index