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Introduction | |
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Introduction to Maya | |
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The Maya Interface | |
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The Status Line | |
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The QWERTY Tools | |
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Layouts | |
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Floating Menus | |
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The Hotbox | |
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Marking Menus | |
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The Channel Box | |
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The Attribute Editor | |
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Viewports | |
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Shading | |
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Navigation | |
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Selecting Objects | |
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Hierarchies | |
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Objects | |
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Components | |
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Quick Select | |
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The Outliner | |
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Transforming Objects | |
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Coordinate Systems | |
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The Move Tool | |
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The Rotate Tool | |
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Pivots | |
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Connecting Objects | |
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The Hypergraph | |
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Managing Hierarchies in Hypergraph | |
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Managing Connections in Hypergraph | |
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The Connection Editor | |
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Managing Files | |
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Maya Folders | |
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Creating Projects | |
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Setting and Editing Projects | |
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NURBS Modeling | |
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NURBS Curves | |
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Creating Curves | |
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Curve Degrees | |
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Editing Curves | |
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Refining Curves | |
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Creating Corners | |
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Smoothing Curves | |
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Offsetting a Curve | |
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NURBS Patches | |
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Creating Surfaces from Primitives | |
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Building Surfaces | |
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Refining NURBS Surfaces | |
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Sculpting Surfaces | |
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Creating Curves on a Surface | |
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Projecting Curves on a Surface | |
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Creating Trims | |
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NURBS Booleans | |
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The Attach Surfaces Tool | |
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The Align Surfaces Tool | |
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The Stitch Surfaces Tool | |
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Tutorial: Building a NURBS Car | |
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Polygonal Modeling | |
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Creating Polygonal Surfaces | |
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Creating Individual Polygons | |
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Keeping Polygons Planar | |
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Creating Polygonal Surfaces from Primitives | |
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Booleans | |
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Combining Polygonal Objects | |
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Modifying Polygonal Surfaces | |
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Extrusions | |
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Joining and Separating Geometry | |
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Subdivision Surfaces | |
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Creating Subdivision Surfaces | |
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Subdivision Surface Attributes | |
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Modes | |
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Working with Levels | |
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Adding Creases | |
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Mirroring and Attaching | |
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Tutorial: Modeling a Cartoon Character | |
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Creating Textures | |
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Shaders | |
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Ramp Shader | |
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Layered Shader | |
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Creating and Editing Shaders | |
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Shader Attributes | |
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Common Attributes | |
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Specular Attributes | |
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Connecting Textures to Attributes | |
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The Hypershade | |
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Using the Hypershade | |
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Textures | |
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Bitmapped Textures | |
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Creating Bitmapped Textures Using 3D Paint | |
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2D Procedural Textures | |
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3D Procedural Textures | |
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Bump and Displacement Mapping | |
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Bump Maps | |
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Displacement Maps | |
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Placing Textures | |
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Mapping 2D Textures | |
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Mapping 3D Textures | |
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Projections on Polygons | |
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UV Texture Editing | |
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Reflection Mapping | |
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Tutorial: Mapping a Car Using Multiple Textures | |
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Lighting | |
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The Importance of Lighting | |
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Types of Lights | |
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Mental Ray Lights | |
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Adjusting Lights | |
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Shadows | |
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Depth Map Shadows | |
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Adjusting Depth Map Shadows | |
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Depth Map Focus | |
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Raytraced Shadows | |
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Lighting Effects | |
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Decay | |
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Intensity Curves | |
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Decay Regions | |
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Projectors | |
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Fog | |
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Optical FX | |
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Tutorial: Light Linking | |
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Tutorial: Lighting a Scene | |
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Rendering | |
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Cameras | |
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Types of Cameras | |
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Focal Length | |
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Clipping Planes | |
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Depth of Field | |
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Motion Blur | |
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Motion Blur in Mental Ray | |
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Render Globals | |
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Render View | |
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Render Region | |
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Interactive Photoreal Rendering | |
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Maya Software Renderer | |
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Anti-Aliasing | |
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Raytracing | |
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Mental Ray Renderer | |
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Global Illumination | |
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Photons | |
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Final Gathering | |
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Photon Intensity | |
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Caustics | |
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Tutorial: Rendering Global Illumination | |
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Tutorial: Rendering Caustics | |
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Paint Effects | |
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Paint Effects Basics | |
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Brushes | |
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Strokes | |
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Paint Effects Window | |
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Scene Mode | |
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Canvas Mode | |
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Modifying Brushes | |
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Brush Types | |
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Brush Attributes | |
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Tubes | |
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Basic Tube Attributes | |
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Growing and Branching | |
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Growing a Tree | |
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Tutorial: Painting a Scene | |
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Deformations and Rigging | |
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Deformers | |
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Nonlinear Deformers | |
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Clusters | |
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Soft Modification | |
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Lattices | |
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Sculpt Deformers | |
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Wire Tool | |
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Wrap Deformers | |
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Jiggle Deformers | |
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Blend Shapes | |
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Skeletons and Rigging | |
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Basics of Joints | |
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Joint Attributes | |
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Inverse Kinematics | |
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Configuring IK | |
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Spline IK | |
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Constraints | |
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Point | |
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Aim | |
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Pole Vector | |
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Multiple Constraints and Constraint Weights | |
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Skinning | |
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Rigid Bind | |
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Lattice Flexors | |
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Sculpt Flexors | |
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Joint Cluster Flexors | |
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Smooth Bind | |
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Paint Weights | |
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Component Editor | |
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Mirroring or Copying Weights | |
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Tutorial: Creating a Skeleton | |
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Tutorial: Skinning a Character | |
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Animation | |
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Creating Animation | |
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Path Animation | |
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Set Driven Keys | |
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Nonlinear Animation | |
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Expressions | |
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Simulations | |
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Creating Keys | |
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Working with the Time Slider | |
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Playing Animation | |
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Playblast | |
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Editing Animation | |
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Dope Sheet | |
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Types of Tangents | |
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Tangent Weights | |
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Graph Editor | |
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Character Animation | |
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Character Sets | |
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Animating with Character Sets | |
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Trax | |
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Clips | |
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Poses | |
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Animating with Trax | |
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Tutorial: Walk Cycle | |
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Special Effects | |
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Particle Effects | |
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Emitters | |
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Types of Emitters | |
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Particle Types | |
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Particle Lifespans | |
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Particle Collisions | |
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Affecting Particles with Fields | |
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Rigid Body Dynamics | |
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Setting Up Rigid Body Simulations | |
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Dynamic Constraints | |
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Soft Body Dynamics | |
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Creating Soft Bodies | |
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Goals | |
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Tutorial: Creating Rocket Exhaust | |
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Index | |