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Windows Game Programming for Dummies

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ISBN-10: 0764503375

ISBN-13: 9780764503375

Edition: 1998

Authors: Andre LaMothe, IDG Books Staff

List price: $29.99
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Windows Game Programming for Dummies is the latest in a series of books providing beginners with practical, jargon-free introductory guides to a range of products and applications in the computer world.
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Book details

List price: $29.99
Copyright year: 1998
Publisher: John Wiley & Sons, Incorporated
Publication date: 3/11/1998
Binding: Paperback
Pages: 504
Size: 7.48" wide x 9.26" long x 1.18" tall
Weight: 1.870
Language: English

Foreword
Introduction
Getting Familiar with Windows Programming
Setting Up for Windows 95/98/NT Game Programming
Exploring the Basics of Video Game Design
The Nuts and Bolts of Windows 95/98/NT Programming
How to Handle Big Events
Putting Windows GDI to Work: Drawing Text and Graphics
Wrapping Up Windows Programming
Jacking In with DirectX
The Architecture of DirectX and the Dreaded COM
Getting to Know DirectDraw
Using the DirectDraw Crayons
Digging into DirectDraw: Animation and Bitmaps
Digging Deeper into DirectDraw: Advanced Features
The GPDUMB Game Engine, Part I
The Rest of the Puzzle: Sound, Input, and Setup
Making Noise with DirectSound
The Ins and Outs of DirectInput
Press OK to Install: Using DirectSetup and Autoplay
GPDUMB Part II - The Final Conflict
The Glue of Games
What Goes Up Must Come Down: Physics Modeling
Putting the Game Engine to Work with Underworld
Marketing Your Madness
The Part of Tens
Ten Basic Rules of Game Design
Ten Biggest Mistakes Game Programmers Make
Ten Best Game Programming Resources on the Web
Bonus Chapters
The Lowdown on Artificial Intelligence
Game Programming Potpourri
Appendix: About the CD
Index
Hungry Minds End-User License Agreement
Installation Instructions
Book Registration Information