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Preface | |
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Acknowledgments | |
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Telehealth as a Fulcrum in Health Technology | |
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Global Interdependence and the Ecology of Healthcare Systems | |
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Health Technology: The Promise of Telehealth | |
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Ecosystem and Socioecological Framework | |
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Telehealth Applications: Levels of Socioecological Influence | |
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Sociotechnical Capital as Thrival Skill: Beyond Survival | |
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Telecare Implementation: Models and Role Models | |
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Managing the Flow in Healthcare Technology: A Socioecological Model | |
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References | |
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Literacy for an Age of eHealth | |
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Socioecology of Health Literacy | |
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Digital Inclusion | |
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Digital Literacy: Composite of Literacies and Overlapping Skills | |
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Health Literacy as the Fulcrum for Health Technology Engagement | |
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Visual Literacy | |
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Health Numeracy | |
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Health Technology Literacy: Language as a Borrier | |
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Infomediation | |
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Challenge and Promise of Health Literacy | |
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References | |
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Health Information Seeking Behavior on the Web | |
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Digital Inclusion or Digital Divide | |
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The Socioecology of Health Technology: A Framework for Empowerment | |
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Social Networking as a Magnet for Internet Engagement | |
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Making Use of the Internet for Health Information | |
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Need for Health Information and Services: Older Adult Issues | |
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Summary | |
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References | |
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The Personal Health Record: Building Human Capital for Health | |
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Introduction | |
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Global and National Initiatives for Electronic Records with PHRs | |
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Challenges to Building a Complete Health Record | |
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Opportunities with a Centralized Record | |
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Consumer Engagement in Design | |
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Innovative Personal Health Record Applications | |
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Outcomes | |
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Summary | |
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References | |
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Devices as Adjunct to Being Healthy at Home | |
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Shifting Health Paradigm | |
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Diverse Audience for Health Technology Assistive Devices | |
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Device Continuance and Adherence: Health Capital | |
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Categories of Electronic Assistive Technology (EAT) | |
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Sensor Applications: Consumer-Selected Body Computing | |
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Sensor Applications: Smart Homes | |
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Devices Promoting Adherence to Drug Regimens | |
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Everyday Experience of Digital Devices | |
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Summary and Conclusions | |
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References | |
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Digital Games: Consumer Resources for Health Capital | |
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Game-Relevant and Age-Linked Aspects of Health Learning | |
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Emergence of Serious and Health Games | |
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Benefits of Games | |
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Structure of Games as Mechanism for Benefits | |
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Skill as a Variable in Participation | |
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Selecting Games for Clinical Objectives | |
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Platforms for Games | |
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Risks of Game Engagement | |
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Clinical Practice Implications | |
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Summary | |
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References | |
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Consumer-Centric Health Technology: Wicked Problems and Deliciously Disruptive Solutions | |
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The Challenges and Opportunities of the Next Era in Health Care | |
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Barriers to Implementation: Socioeconomic and Political Context | |
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Overview of the Research on Telecare | |
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Delicious Collaboration Opportunities | |
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Delicious Devices and Software on the Horizon | |
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The Future Is Mobile and Connected: mHealth | |
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Delicious Evolution of the Web | |
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Deliciously Disruptive Innovations on the Personnel Side: Caregivers and Professionals | |
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Reprise of Socioecological Analysis Imperatives | |
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Summary | |
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References | |
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Index | |