Popular Culture, Geopolitics, and Identity
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Description: This innovative and entertaining textbook is the first to survey the field of popular geopolitics, exploring the relationship between popular culture and international relations from a geographical perspective. Each chapter focuses on a specific conceptdefining it, considering key debates, and offering a concrete case study such as first-person shooter video games, blogging, and comic books. Students will enjoy the text's accessibility and engaging examples, and instructors will appreciate the way the book brings together a diverse, multidisciplinary literature and makes it understandable and relevant.
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All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $40.00
Copyright year: 2010
Publisher: Rowman & Littlefield Publishers, Incorporated
Publication date: 4/16/2010
Size: 6.00" wide x 9.00" long x 0.50" tall
|Introduction: Popular Culture—Between Propaganda and Entertainment|
|Geopolitics: Histories, Discourses, and Mediation|
|Popular Culture: Theories, Methods, and Intertextuality|
|Representation of Place and the British Empire|
|Narration of Nation in the Post-WWII United States|
|Affect, Embodiment, and Military Video Games|
|The Active Audience and Evangelical Geopolitics|
|Hegemony, Subaltern Identities, and New Media|
|Conclusion: Identity, Subjectivity, and Going Forward|
|About the Author|