Skip to content

Aesthetic Theory and the Video Game

Best in textbook rentals since 2012!

ISBN-10: 0719077184

ISBN-13: 9780719077180

Edition: 2011

Authors: Graeme Kirkpatrick

Blue ribbon 30 day, 100% satisfaction guarantee!
what's this?
Rush Rewards U
Members Receive:
Carrot Coin icon
XP icon
You have reached 400 XP and carrot coins. That is the daily max!

Description:

This book draws on aesthetic theory, including ideas from the history of painting, music and dance, to offer a fresh perspective on the video game as a popular cultural form. It argues that games like Grand Theft Auto and Elektroplankton are aesthetic objects that appeal to players because they offer an experience of form, as this idea was understood by philosophers like Immanuel Kant and Theodor Adorno. Video games are awkward objects that have defied efforts to categorize them within established academic disciplines and intellectual frameworks. Yet no one can deny their importance in re-configuring contemporary culture and their influence can be seen in contemporary film, television,…    
Customers also bought

Book details

Copyright year: 2011
Publisher: Manchester University Press
Publication date: 8/31/2011
Binding: Paperback
Pages: 256
Size: 5.08" wide x 7.80" long x 0.54" tall
Weight: 0.616
Language: English