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Behavioral Game Theory Experiments in Strategic Interaction

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ISBN-10: 0691090394

ISBN-13: 9780691090399

Edition: 2003

Authors: Colin F. Camerer

List price: $130.00
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Description:

Game theory began in the 1940s by asking how emotionless geniuses should play games, but ignored how average people with limited foresight actually play games. This text develops mathematical theories of reciprocity, limited strategizing and learning, which help predict what people and companies will do.
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Book details

List price: $130.00
Copyright year: 2003
Publisher: Princeton University Press
Publication date: 3/17/2003
Binding: Hardcover
Pages: 568
Size: 6.46" wide x 9.53" long x 1.70" tall
Weight: 2.288
Language: English

Preface
Introduction
What is Game Theory Good For?
Three Examples
Experimental Regularity and Behavioral Game Theory
Basic Game Theory
Experimental Design
Dictator, Ultimatum, and Trust Games
Ultimatum and Dictator Games: Basic Results
Methodological Variables
Demographic Variables
Culture
Descriptive Variables: Labeling and Context
Structural Variables
Trust Games
Theory
Mixed-Strategy Equilibrium
Early Studies
Modern Studies
Subjective Randomization and Mixed Strategies
Explicit Randomization
Patent Race and Location Games with Mixed Equilibria
Two Field Studies
Bargaining
Unstructured Bargaining
Structured Bargaining
Bargaining under Incomplete Information
Dominance-Solvable Games
Simple Dominance-Solvable Games
Beauty Contest Games
Games in Which Iterated Reasoning Decreases Payoffs
When More Iteration is Better: The "Dirty Faces" Game
The "Groucho Marx" Theorem in Zero-Sum Betting
Structural Models of Decision Rules and Levels of Reasoning
Theories
Raw Choices in Email Game and Additional Data
Learning
Theories of Learning
Reinforcement Learning
Belief Learning
Imitation Learning
Comparative Studies
Experience-Weighted Attraction (EWA) Learning
Rule Learning
Econometric Studies of Estimation Properties
Coordination
Matching Games
Asymmetric Players: Battle of the Sexes
Market Entry Games
Payoff-Asymmetric Order-Statistic Games
Selecting Selection Principles
Applications: Path-Dependence, Market Adoption, and Corporate Culture
Psycholinguistics
Signaling and Reputation
Simple Signaling Games and Adaptive Dynamics
Specialized Signaling Games
Reputation Formation
Conclusion: What Do We Know, and Where Do We Go?
Summary of Results
Top Ten Open Research Questions
Design Details
References
Index