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Edition: 7th 2016
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"OpenGL(R) SuperBible, Seventh Edition, " is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 4.5. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the newest API and indispensable related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development, including transformations, texture mapping, shaders, buffers, geometry management, and much more.Extensively updated, this edition presents many advanced and exciting OpenGL 4.5 features, including compute shaders, texture views, indirect draws, and enhanced API debugging. It has been expanded to dig deeper into the performance aspects and to thoroughly cover recently published extensions to the OpenGL core. These include the group of features collectively referred to as the AZDO (Approaching Zero Driver Overhead) set.Coverage includesA practical introduction to the essentials of realtime 3D graphicsCore OpenGL 4.5 techniques for rendering, transformations, and texturingFoundational math for creating interesting 3D graphics with OpenGLWriting your own shaders, with examples to get you startedCross-platform OpenGL, including essential platform-specific API initialization material for Linux, and WindowsVertex processing, drawing commands, primitive processing, fragments, and framebuffersUsing compute shaders to harness today's graphics cards for more than graphicsMonitoring and controlling the OpenGL graphics pipelineAdvanced rendering: light simulation, artistic and non-photo-realistic rendering, and deferred shadingMultithreaded programming with OpenGL, zero copy, fencing and other performance optimization techniquesModern OpenGL debugging and stability enhancements"Bonus material and sample code will be made available."