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Java Media APIs Cross-Platform Imaging, Media and Visualization

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ISBN-10: 0672320940

ISBN-13: 9780672320941

Edition: 2003

Authors: Alejandro Terrazas, Michael Barlow, John Ostuni

List price: $59.99
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Description:

This exploration of Java Media APIs, including 2D, 3D and virtual reality provides commercial-quality code examples developed by the author in his work in the neuroscience field.
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Book details

List price: $59.99
Copyright year: 2003
Publisher: Pearson Education
Publication date: 11/26/2002
Binding: Paperback
Pages: 848
Size: 7.25" wide x 8.75" long x 1.75" tall
Weight: 2.992
Language: English

Visualization, Media, and Imaging on the Java Platform
3D Modeling and Visualization with Java 3D
The Java Media Framework
Loading and Manipulating Images
Summary
2D Graphics and Imaging on the Java Platform: The Java 2D, Java Advanced Imaging, and Java Image I/O APIs
Imaging and Graphics on the Java Platform
Evolution of Graphics and Imaging on the Java Platform
Graphics Versus Imaging
Coordinate Spaces: User Space and Device Space
Finding Out About Device Space
What Is Rendering?
Graphics Context
The Basic Recipe for Rendering in Java 2D
Imaging Fundamentals
Java Images: A Raster and a ColorModel
The Immediate Mode Rendering Model
Rendering Independence: The Renderable and Rendered Imaging Layers
The Pull Model
Graphics Capabilities in JAI
Client-Server Imaging
Image I/O
Summary
Graphics Programming with the Java 2D API
The Basic Java 2D Recipe
Set the Graphics2D Context ...
...and Render Something
Rendering on Components
Shape Primitives
Graphics Stroking
Fill Attributes and Painting
Transparency and Compositing
Text
Clipping
Coordinate Space Transformations
Techniques for Graphical User Input
Double Buffering
Comprehensive Example: Kspace Visualization
Summary
Immediate Mode Imaging Model
Push Imaging Model
Pixel Storage and Conversion
Immediate Mode Imaging Model
Summary
Image I/O API
Image Formats
Reading and Writing Basics
Service Provider Interfaces
IIOParam Classes
Metadata
Final Plug-in Code
ch5ImageMetadata
Summary
Java Advanced Imaging
Introduction
JAI Image Classes
The JAI Class
JAI IO
Advanced Topics
Native Acceleration
Summary
Time-Based Media: The Java Media Framework
Time-Based Media and the JMF: An Introduction
Time-Based Media
Processing Media
Audio Primer
Video Primer
What Is the JMF?
Java and Time Based Media: A Short History
Media Formats and Content Types Supported by JMF
Levels of Usage of the JMF API
Programming Paradigms When Using JMF
Structure of the API
Time--A Central Concept
Bare Bones Player Applet--A First Applet Using JMF
Summary
Controlling and Processing Media with JMF
Detailed Time Model
The Control and Processing Chains
Managing the Complexity
It's All About Control
Sourcing Media and Media Format
MediaHandler
Playing Media
Conserving Media
PlugIns
Processing Media
Media Capture
Summary
RTP and Advanced Time-Based Media Topics
What's RTP?
RTP with the JMF
Extending the JMF
JMFCustomizer
Synchronization
The JMF in Conjunction with Other APIs
Java Sound
Future Directions for the JMF
Summary
Visualization and Virtual Environments: The Java 3D API
3D Graphics, Virtual Reality, and Visualization
What Is 3D?
The Java 3D Scene Graph
Inside the Rendering Pipeline
Thread Scheduling
Geometric Modeling
Reducing Unnecessary Rendering Through Culling
Spatial Transformation
The Java 3D View Model
Particle Systems
Texture Mapping
Modeling Light and Shadows
User Interaction in 3D Space
Unjarring the Java 3D Utilities
Summary
Creating the Virtual World
Revisiting the Java 3D Scene Graph
Recipe for Writing a Java 3D Application
Organizing the Scene Graph Through BranchGroups
Grouping Scene Graph Elements
Adding Prebuilt Behaviors to the Scene Graph
Capability Bits
Using 3D Geometry
Texture Mapping
Backgrounds
Lighting
Fog
Adding 3D Sound
Vector Math Library
MR Physics Visualization
Neuronal Spike Visualization
Summary
Interaction with the Virtual World
Types of 3D User Interaction
The Behavior Class
Picking
Navigation
Collision Detection and Avoidance
Level of Detail
Using Swing with Java 3D
The BillboardBehavior
Animation Through Interpolators and Alpha Objects
Introduction to Sensors
The Java 3D View Model
The Big Chain of Transforms
Advantages of the Java 3D View Model
Policy Matters
The Most Basic Example
Stereo Viewing
Head Tracking and the Sensor Class
Using Java 3D's View Model as a Camera Model
Building a CAVE or Wedge with Java 3D
Summary
Bringing It All Together: Integrated Java Media Applications
Integrating the Java Media APIs
Integrated Applications
JMF-J3D Interactions: Prototype for a Streaming 3D Chat Room
ROAM: Java-JAI-J3D Image Tiling Example
Summary
Index