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Sams Teach Yourself Macromedia Flash 5 in 24 Hours

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ISBN-10: 067231892X

ISBN-13: 9780672318924

Edition: 2000

Authors: Phillip Kerman

List price: $24.99
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Description:

This manual's 24 easy lessons are designed for web designers who want to create beautiful, resizable and extremely compact navigation interfaces, interactive graphics and sizzling animations.
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Book details

List price: $24.99
Copyright year: 2000
Publisher: Sams
Publication date: 11/17/2000
Binding: Paperback
Pages: 608
Size: 7.25" wide x 8.75" long x 1.25" tall
Weight: 2.134
Language: English

Introduction
Assembling the Graphics You'll Animate in Flash
Basics
Getting Your Bearings
Task: Change Your View on the Stage
Windows
Task: Use the Fill Panel to Inspect and Change Colors
Getting Around
Movie Properties
File Types
Drawing and Painting Original Art in Flash
Drawing on the Stage
Tools
Task: Use the View Tools to Help You See
Task: Draw and Change Lines
Task: Painting Fills
Task: Draw and Modify Shapes
Task: Use the Pen Tool
Task: Create and Style Text
Selecting and Modifying Objects
Task: Use the Arrow Tool to Select and Modify Shapes
Task: Select Attributes with the Dropper Tool
Task: Scale and Rotate Drawn Objects
Task: Use Snap to Draw Perfect Shapes and Connect Objects
Importing Graphics into Flash
Vector Versus Raster Graphics
Reasons to Avoid Importing Graphics
Importing Vector Graphics
Using Bitmaps (Also Known as Raster Graphics)
Task: Import a Raster Graphic
Task: Convert a Bitmap to a Vector
Applied Advanced Drawing Techniques
Colors and Gradients
Task: Create a Custom Color and Swatch
Task: Create a Custom Gradient
Task: Modify Attributes of Gradients Used in Your Movie
Task: Use a Bitmap As a Fill
Isolating Objects
Task: Use Shapes on the Canvas Level to Create a Crescent
Grouping Objects
Task: Edit the Insides of Grouped Objects
Using the Library for Productivity
The Concept of the Library
Task: Create a Symbol by Converting Selected Objects
Task: Create a New Symbol from Scratch
Using the Library
Using Symbols from the Library
Task: Change the Location, Scale, and Rotation of Instances
Task: Change Effects on Several Instances
Task: Make a Symbol Using Instances of Another Symbol
Animating in Flash
Understanding Animation
How Animation Works
Components of Animation
Task: Analyze a Finished Animation
Animation the Old-Fashioned Way
Understanding the Brute-Force Technique
Task: How to Make a Frame-by-Frame Animation
Task: Using Onion Skin to Help Create an Animation
Enhancing Your Frame-by-Frame Animation
Task: Making a Sun Flicker
Using Motion Tween to Animate
Creating a Motion Tween
Task: Create a Basic Motion Tween
Task: Tween Position, Scale, Rotation, and Color
Fine-Tuning a Motion Tween
Task: Make an Animation Finish Where It Starts
Task: Make an Animation Ease In and Ease Out
Using Shape Tween to Morph
Making a Shape Tween
Task: Make a Simple Shape Tween
Refining and Fine-Tuning Your Shape Tween
Task: Use Shape Hints for a Better Shape Tween
Including Sound in Your Animation
Importing Sounds
Task: Import a Sound
Using Sounds
Task: Add Sounds and Sound Effects to an Animation
Controlling Quality and File Size
Using Layers in Your Animation
How Layers Work
Task: Use Two Layers to Animate Two Circles
Task: Experiment with Hiding and Outlining Layers
Layer Properties for Visual Effect
Task: Use a Guide Layer to Define the Off-Limits Area
Task: Create a Bouncing Ball Animation Using a Motion Guide
Task: Use Masking to Create a Spotlight Effect
Animating Using Movie Clip and Graphic Symbols
Movie Clip Behavior
Task: Use a Movie Clip to Make a Rotating Wheel
Task: Compare a Graphic Symbol to a Movie Clip Symbol
Subtleties of Movie Clips
Adding Interactivity and Advanced Animation
Making Buttons for Your User to Click
Making a Button
Task: Make a Super Simple Button
Task: Add Multiple States to Your Simple Button
Task: Make a Button with an Extra Large Hit State
Task: Remake a Multi-State Button Using Symbols in Each State
Advanced Buttons
Task: Create an Animated Button
Task: Create a Button with a Roll Over Sound Effect
Task: Create a Button with Looping Sound
Task: Make an Invisible Button
Using Actions to Create Non-Linear Movies
Using Actions
Task: Make an Action That Loops Part of Your Movie
Task: Use a Frame Label as the Destination of a Go To
Task: Add Buttons to Your Animation to Stop and Continue Playback
Task: Place Actions on a Movie Clip Instance
Types of Actions
Task: Make a Button That Hyperlinks to Another Web Page
Task: Use with to Target Nested Instances
ActionScripting Applications for Advanced Interactivity
Making Drag-and-Drop Interactions
Task: Make a Simple Draggable Movie Clip
Programming in Flash
Task: Use a Variable to Get the User's Name
Task: Increment a Variable
Task: Change the Alpha Property of a Clip Instance
Task: Make Buttons That Increase and Decrease the Alpha Setting of a Clip
Task: Create and Increment a Custom Property in a Movie Clip
Using Smart Clips
What Is a Smart Clip?
Task: Use the "Menu" Smart Clip
Task: Make the Start of Your First Smart Clip
Task: Add a Homemade Property
Task: Change the Homemade Property to Refer to the Parent
Using Radio Buttons
Task: Use the RadioButton Smart Clip
Task: Apply the Radio Buttons
Making Advanced Smart Clips
Putting It All Together
Linking Your Movie to the Web
Basic Publishing
Task: Publish a Movie
Simple Hyperlink
Task: Use Get URL to Create a Hyperlink
Task: Create a Hyperlink Using the Character Panel
Task: Use Dynamic Text to Create a Hyperlink
What Other Web Tasks Can Flash Do?
Using Flash Inside a Larger Website
Uploading
Designing Your Website to Be Modular
Load Movie
Task: Use Load Movie
Determining When a Movie Is Fully Loaded and How to Unload It
Task: Determine Whether a Movie Is Fully Loaded
Shared Libraries
Task: Create a Shared Library
Task: Start Using a Shared Library
Task: Update Shared Assets in a Library
Task: Share a Font
Linked Scripts
Creating an Interface to Match Your Message
Good Interface Design
Task: Create Selected States for a Set of Buttons
Restraining the Urge
Zeroing In on What Works
Optimizing Your Flash Site
File Size Considerations
Task: Use the Bandwidth Profiler to Judge Download Times
Task: Improve a File with the Bandwidth Profiler's Help
Task: See a Preloader in the Bandwidth Profiler
Performance Hits
Advanced Animation Techniques
It's the Result, Not the Technology
Conventional Techniques Applied
Task: Use Anticipation to Improve an Animation
Task: Use Overkill to Make an Animation More Effective
Task: Add Perspective to a Simple Animation
Task: Simulate Depth with Size, Layering, and Relative Speed
Task: Control Point of View for Visual Effect
Working on Large Projects and in Team Environments
Methodologies
Task: Use the Swap Symbol Technique as Applied to Code-Data Separation
Applied Techniques
Task: Use Shared Libraries to Start Assembling a Movie Without Final Graphics
Task: Make a Smart Clip That Serves as a Template
Learning How to Learn Flash
Learning from Sample Files
Task: Learn from a Complex Sample File
Embarking on a Large Project
Never Stop Learning
Task: Build "Circle, Line, Square"
Debugging
Task: Use the Trace Action to Confirm a Script Is Working
Task: Watch Your Movie with the Debugger
Publishing Your Creation
How to Publish
Task: Set Up the Publish Settings and Then Publish a Movie
Task: Customize a Template
Selecting Publishing Options
Exporting Other Media Types
Appendixes
Shapes You Can Make Using Selection, Snap, and the Canvas Level
Semicircle
Spokes on a Wheel
Five-Pointed Star
Oblique Cube
Sine Wave
3D Sphere
Color Wheel
Advanced ActionScripting
Basics
ActionScripting Foundation Concepts
Advanced Topics
One Step at a Time
Resources
Tutorials and Online Resources
Content Sites
Inspirational Sites
Statistics
Glossary
Index