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Teach Yourself UML in 24 Hours

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ISBN-10: 0672316366

ISBN-13: 9780672316364

Edition: 1999

Authors: Joseph Schmuller

List price: $24.99
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Description:

UML (Unified Modelling Language) is the accepted industry standard for software modelling. This book offers a guide to UML, in 24 one-hour lessons with structured steps to guide the reader through the tasks.
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Book details

List price: $24.99
Copyright year: 1999
Publisher: Sams
Publication date: 6/21/1999
Binding: Mixed Media
Pages: 448
Size: 7.50" wide x 9.25" long x 1.25" tall
Weight: 1.738
Language: English

Joseph Schmuller, PhD, is a technical architect at Blue Cross-Blue Shield of Florida. A former member of the American Statistical Association, he has taught statistics at the undergraduate, honors undergraduate, and graduate levels, and has been honored with an award for excellence in teaching.

Introduction
Getting Started
Introducing the UML
Adding a Method to the Madness
How the UML Came to Be
The Components of the UML
Some Other Features
Why So Many Diagrams?
Summary
QandA
Workshop
Understanding Object-Orientation
Objects, Objects Everywhere
Some Concepts
The Payoff
Summary
QandA
Workshop
Working with Object-Orientation
Visualizing a Class
Attributes
Operations
Attributes, Operations, and Visualization
Responsibilities and Constraints
Attached Notes
Classes--What They Do and How to Find Them
Summary
QandA
Workshop
Working with Relationships
Associations
Multiplicity
Qualified Associations
Reflexive Associations
Inheritance and Generalization
Dependencies
Summary
QandA
Workshop
Understanding Aggregations, Composites, Interfaces, and Realizations
Aggregations
Composites
Contexts
Interfaces and Realizations
Summary
QandA
Workshop
Introducing Use Cases
Use Cases: What They Are
Use Cases: Why They're Important
An Example: The Soda Machine
Including a Use Case
Extending a Use Case
Starting a Use Case Analysis
Summary
QandA
Workshop
Working with Use Case Diagrams
Representing a Use Case Model
Visualizing Relationships Among Use Cases
Use Case Diagrams in the Analysis Process
Applying Use Case Models: An Example
Taking Stock of Where We Are
The Big Picture
Summary
QandA
Workshop
Working with State Diagrams
What Is a State Diagram?
Substates
History States
Messages and Signals
Why Are State Diagrams Important?
Building the Big Picture
Summary
QandA
Workshop
Working with Sequence Diagrams
What Is a Sequence Diagram?
The GUI
The Soda Machine: Instance and Generic
Creating an Object in the Sequence
Representing Recursion
Building the Big Picture
Summary
QandA
Workshop
Working with Collaboration Diagrams
What Is a Collaboration Diagram?
The GUI
The Soda Machine
Creating an Object
A Few More Concepts
Building the Big Picture
Summary
QandA
Workshop
Working with Activity Diagrams
Objectives
What Is an Activity Diagram?
Applying Activity Diagrams
Swimlanes
Hybrid Diagrams
Building the Big Picture
Summary
QandA
Workshop
Working with Component Diagrams
What Is a Component?
Components and Interfaces
Types of Components
What Is a Component Diagram?
Applying Component Diagrams
Component Diagrams in the Big Picture
Summary
QandA
Workshop
Working with Deployment Diagrams
What Is a Deployment Diagram?
Applying Deployment Diagrams
Deployment Diagrams in the Big Picture
Summary
QandA
Workshop
Extending Understanding the Foundations of the UML
The Structure of the UML
The Metamodel Layer: Up Close and Personal
Extending the UML
Stereotypes
Constraints
Tagged Values
Summary
QandA
Workshop
Fitting the UML into a Development Process
Methodologies: Old and New
What a Development Process Must Do
GRAPPLE
The GRAPPLE Wrap Up
Summary
QandA
Workshop
A Case Study
Introducing the Case Study
GRAPPLEing with the Problem
Discovering Business Processes
Lessons Learned
Summary
QandA
Workshop
Performing a Domain Analysis
Analyzing the Business Process Interview
Developing the Initial Class Diagram
Grouping the Classes
Forming Associations
Forming Aggregates and Composites
Filling Out the Classes
General Issues About Models
Lessons Learned
Summary
QandA
Workshop
Gathering System Requirements
Developing the Vision
Setting Up for Requirements Gathering
The Requirements JAD Session
The Outcome
Now What?
Summary
QandA
Workshop
Developing the Use Cases
The Care and Feeding of Use Cases
The Use Case Analysis
The Server Package
Components of the System
Summary
QandA
Workshop
Getting into Interactions and State Changes
The Working Parts of the System
Interactions in the System
Implications
Summary
QandA
Workshop
Designing Look, Feel, and Deployment
Some General Principles of GUI Design
The GUI JAD Session
From Use Cases to User Interfaces
UML Diagrams for GUI Design
Mapping Out System Deployment
Next Steps
Summary
QandA
Workshop
Understanding Design Patterns
Parameterization
Design Patterns
Chain of Responsibility
Our Own Design Patterns
The Advantages of Design Patterns
Summary
QandA
Workshop
Looking Ahead
Modeling Embedded Systems
The Mother of Invention
Fleshing Out the GetAGrip
What Is an Embedded System?
Embedded Systems Concepts
Modeling the GetAGrip
Flexing Their Muscles
Summary
QandA
Workshop
Shaping the Future of the UML
Extensions for Business
Lessons from the Business Extensions
Graphic User Interfaces
Expert Systems
That's All, Folks
Summary
QandA
Workshop
Appendixes
Quiz Answers
Modeling Tools for the UML
Common Features
Rational Rose
SELECT Enterprise
Visual UML
The Ideal Modeling Tool
A Summary in Pictures
Activity Diagram
Class Diagram
Collaboration Diagram
Component Diagram
Deployment Diagram
Sequence Diagram
State Diagram
Use Case Diagram
Index