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Java 2

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ISBN-10: 0672316307

ISBN-13: 9780672316302

Edition: 1999

Authors: Rogers Cadenhead

List price: $19.99
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Book details

List price: $19.99
Copyright year: 1999
Publisher: Sams
Publication date: 2/18/1999
Binding: Paperback
Pages: 450
Size: 7.50" wide x 9.25" long x 1.25" tall
Weight: 1.694
Language: English

Getting Started
Becoming a Programmer
Choosing a Language
Telling the Computer What to Do
How Programs Work
How Programs Don't Work
Next Stop: Java. Workshop
Installing a Java Development Tool
Writing Your First Program
What You Need to Write Programs
Creating the Saluton Program
Beginning the Program
Storing Information in a Variable
Saving the Finished Product
Compiling the Program into a Class File
Fixing Errors
Workshop: Running a Java Program
Vacationing in Java
First Stop
Sun Microsystems
Going to School with Java
Lunch in JavaWorld
Taking in a Ballgame at
Getting Down to Business
Stopping by Gamelan to Ask Directions
Workshop: Putting Java on Your Desktop
Understanding How Java Programs Work
Creating an Application
Sending Arguments to Applications
Applet Basics
Sending Parameters to Applets
Workshop: Viewing the Code Used to Run Applets
Learning the Basics
Storing and Changing Information in a Program
Statements and Expressions
Assigning Variable Types
Naming Your Variables
Storing Information in Variables
Using Expressions
All About Operators
Using Strings to Communicate
Storing Text in Strings
Displaying Strings in Programs
Using Special Characters in Strings
Pasting Strings Together
Using Other Variables with Strings
Advanced String Handling
Workshop: Presenting Credits
Using Conditional Tests to Make Decisions
Testing a Condition
if Statements
if-else Statements
switch Statements
The Conditional Operator
Workshop: Watching the Clock
Repeating an Action with Loops
for Loops
while Loops
do-while Loops
Exiting a Loop
Naming a Loop
Teaching Your Computer a Lesson
Working with Information in New Ways
Storing Information with Arrays
Creating Arrays
Using Arrays
Multidimensional Arrays
Sorting an Array
Workshop: Array of Prizes, Indeed
Creating Your First Object
How Object-Oriented Programming Works
Objects in Action
What Objects Are
Understanding Inheritance
Building an Inheritance Hierarchy
Converting Objects and Simple Variables
Workshop: Creating an Object
Describing What Your Object Is Like
Creating Variables
Creating Class Variables
Creating Behavior with Methods
Putting One Class Inside Another
Using the this Keyword
Workshop: Using Class Methods and Variables
Making the Most of Existing Objects
The Power of Inheritance
Establishing Inheritance
Working with Existing Objects
Workshop: Creating a Subclass
Programming a Graphical Use