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Tricks of the 3D Game Programming Gurus Fundamentals of 2D and 3D

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ISBN-10: 0672313618

ISBN-13: 9780672313615

Edition: 2nd 1999

Authors: Andre LaMothe

List price: $49.99
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Book details

List price: $49.99
Edition: 2nd
Copyright year: 1999
Publisher: Sams
Publication date: 9/27/1999
Binding: Mixed Media
Pages: 1040
Size: 7.40" wide x 9.13" long x 1.97" tall
Weight: 3.828
Language: English

Introduction
Introduction to 3D Game Programming
Getting Started with 3D Game Programming
A Crash Course in Windows and DirectX
3D Game Programming with a Virtual Computer
3D Math and Transformation
It's Math, Math, Math World - Trigonometry, Vectors, Matrices, and Quaternions
Building a Math Engine
Introduction to 3D Graphics
Rendering Wireframe Worlds in 3D
Basic 3D Rendering
Basic Lighting and Solid Modeling
Interpolative Shading Techniques and Affine Texture Mapping
Clipping in 3D++
Depth Buffering and Visibility
Advanced 3D Rendering
Advanced Texturing Techniques
Spatial Partitioning and Visibility Algorithms
Shadows, Lighting, and Secrets of the id
Advanced Animation, Physics Modeling, and Optimization
3D Character Animation, Motion, and Collision Detection
Optimization Technologies
Index