Art of Agile Development
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Description: The Art of Agile Development contains practical, down-to-earth guidance for anyone involved in or considering the agile method -- and Extreme Programming in particular -- to build reliable software. Agile development methods have become increasingly popular because too many software projects have failed to meet expected release dates, deliver the required features, or to match projected costs. This book provides no-nonsense advice on agile planning, development, delivery, and management taken from the authors' many years of experience. While plenty of books address the what and why of agile development, very few offer developers, managers, stakeholders and users the information they can apply directly. The Art of Agile Development provides a gestalt view of the agile development process that serves as a comprehensive introduction for non-technical readers, along with hands-on technical practices for programmers and developers. The book also tackles the people aspect of Extreme Programming. Other books focus solely on the process; this book deals with the need for face-to-face interaction, which is the most difficult aspect of working in an agile development. You'll find clear answers to questions such as: How can we adopt agile development? Do we really need to pair program? What metrics should we report? What if I can't get my customer to participate? How much documentation should we write? When do we design and architect? As a non-developer, how should I work with my agile team? Where is my product roadmap? How does QA fit in? Whether you are currently part of an agile team, working with an agile team, or interested in agile development you will reach for this book again and again.Author James Shore's companion web site, "Successful Software" (http: //www.jamesshore.com/), contains dozens of considered essays discussing agile development and Extreme Programming, with multiple new essays posted each month.
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All the information you need in one place! Each Study Brief is a summary of one specific subject; facts, figures, and explanations to help you learn faster.
List price: $39.99
Copyright year: 2007
Publisher: O'Reilly Media, Incorporated
Publication date: 11/5/2007
Size: 6.75" wide x 9.00" long x 1.00" tall
|Introduction to Apollo|
|A Short History of Web Applications|
|Problems with Delivering Applications Via the Browser|
|Introducing the Apollo Runtime|
|Primary Apollo Technologies|
|Getting Started with Apollo Development|
|Installing the Apollo Alpha 1 Runtime|
|What You Need in Order to Develop Apollo Applications|
|Building a Sample Apollo Application|
|Next StepsUsing HTML Within Flex-Based Apollo Applications|
|HTML Support in ApolloUsing the Flex HTML ComponentUsing the HTML|
|Control ClassScript Bridging: Communicating Between Action|
|Using the File System APISecurity Model|
|Accessing Files and Directories|
|Asynchronous and Synchronous Versions of Methods|
|Reading Directory ContentsGetting File Information|
|Copying and Moving Files and Directories|
|Creating Files and Directories|
|Deleting Files and Directories|
|Reading and Writing Files|
|Working with the File System|
|Working with HTMLUsing the Windowing API|
|Apollo Packages and Classes|
|Apollo Command-Line Tools|