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Designing Gestural Interfaces Touchscreens and Interactive Devices

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ISBN-10: 0596518390

ISBN-13: 9780596518394

Edition: 2009

Authors: Dan Saffer

List price: $49.99
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Description:

If you want to get started in new era of interaction design, this is the reference you need. Touchscreens on mobile devices and ATMs let us manipulate things onscreen with our But there's been no central source of information about gestural interface technology -- until now. Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics, physical computing, touchscreen technology, and new interface patterns: all you need to know to augment your existing skills in "traditional" websites, software, or physical products. Packed with informative illustrations and photos, this book helps you: Learn the process of designing gestural interfaces, from…    
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Book details

List price: $49.99
Copyright year: 2009
Publisher: O'Reilly Media, Incorporated
Publication date: 12/16/2008
Binding: Paperback
Pages: 268
Size: 7.00" wide x 9.19" long x 0.66" tall
Weight: 1.144

Dedication
Preface
Who Should Read this Book
How to Use this Book
How to Contact Us
Safari�“ Books Online
Acknowledgments
Introducing Interactive Gestures
Tap is the New Click
Direct Versus Indirect Manipulation
A Brief History of Gestural Interfaces
The Mechanics of Touchscreens and Gestural Controllers
Designing Interactive Gestures: The Basics
Determining the Appropriate Gesture
For Further Reading
Designing for the Human Body
Basic Kinesiology
The Ergonomics of Interactive Gestures
The Ergonomics of Motion
Designing Touch Targets
For Further Reading
Patterns for Touchscreens and Interactive Surfaces
How to Use Patterns
Tap to Open/Activate
Tap to Select
Drag to Move Object
Slide to Scroll
Spin to Scroll
Slide and Hold for Continuous Scroll
Flick to Nudge
Fling to Scroll
Tap to Stop
Pinch To Shrink And Spread to Enlarge
Two Fingers to Scroll
Ghost Fingers
Patterns for Free-Form Interactive Gestures
Proximity Activates/Deactivates
Move Body to Activate
Point to Select/Activate
Wave to Activate
Place Hands Inside to Activate
Rotate to Change State
Step to Activate
Shake to Change
Tilt to Move
Documenting Interactive Gestures
Why Document Anything?
Existing Movement Notation Systems
Documenting Gestures in Interactive Systems
For Further Reading
Prototyping Interactive Gestures
Faking It: Low-Fidelity Prototypes
High-Fidelity Prototypes
Testing Prototypes
Prototyping Resources
For Further Reading
Communicating Interactive Gestures
Three Zones of Engagement
Methods of Communicating Interactive Gestures
For Further Reading
The Future of Interactive Gestures
Future Trends
Toward Standards
The Ethics of Gestures
For Further Reading
A Palette of Human Gestures and Movements
Gestures for Touchscreens
Gestures for Free-Form Systems
For Further Reading
Colophon