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Head First Java A Brain-Friendly Guide

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ISBN-10: 0596009208

ISBN-13: 9780596009205

Edition: 2nd 2005

Authors: Kathy Sierra, Bert Bates

List price: $59.99
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Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the…    
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Book details

List price: $59.99
Edition: 2nd
Copyright year: 2005
Publisher: O'Reilly Media, Incorporated
Publication date: 2/22/2005
Binding: Paperback
Pages: 720
Size: 8.00" wide x 9.00" long x 1.50" tall
Weight: 2.596

Kathy Sierra was lead developer for the SCJP for Java 5. Sierra worked as a Sun "master trainer," and in 1997, founded, the largest Java community website. Her books have won multiple Software Development Magazine awards, and she is a founding member of Sun's Java Champions program.Bert Bates was a lead developer for several of Sun's Java certifications including the SCJP for Java 5. He is also a forum moderator on, a 20-year software developer veteran, and co-author of several bestselling Java books. Bert is is a founding member of Sun's Java Champions program.

Breaking the Surface: a quick dip
A Trip to Objectville: yes, there will be objects
Know Your Variables: primitives and references
How Objects Behave: object state affects method behavior
Extra-Strength Methods: .ow control, operations, and more
Using the Java Library: so you don't have to write it all yourself
Better Living in Objectville: planning for the future
Serious Polymorphism: exploiting abstract classes and interfaces
Life and Death of an Object: constructors and memory management
Numbers Matter: math, formatting, wrappers, and statics
Risky Behavior: exception handling
A Very Graphic Story: intro to GUI, event handling, and inner classes
Work on Your Swing: layout managers and components
Saving Objects: serialization and I/O
Make a Connection: networking sockets and multithreading
Data Structures: collections and generics
Release Your Code: packaging and deployment
Distributed Computing: RMI with a dash of servlets, EJB, and Jini
Appendix A: Final code kitchen
Appendix B: Top Ten Things that didn't make it into the rest of the book