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Tired of reading object oriented analysis and design books that only make sense after you're an expert? Try our Head First book. Packed with more graphics, illustrations, cartoons, and photos than any other technical book, this witty and entertaining tutorial shows you how to analyze, design, and write great software that makes your boss happy and your customers satisfied. Despite its playful appearance, Head First Object-Oriented Analysis and Design is serious stuff: it shows you to solve real problems, regardless of their size and complexity, by applying good design principles and practices. The result is software that's easy to reuse, maintain, and extend -- software that doesn't hurt your head, software that lets you add new features without breaking the old ones. Inside, you will learn how to: Use OO principles like encapsulation and delegation to build applications that are flexible Apply the Open-Closed Principle (OCP) and the Single Responsibility Principle (SRP) to promote reuse of your code Leverage the power of design patterns to solve your problems more efficiently Use UML, use cases and diagrams to ensure that all stakeholders are communicating clearly to help you deliver the right software that meets everyone's needs Rather than the heady structure of other computer books, Head First Object-Oriented Analysis and Design doesn't teach by words alone. The latest research shows that learning takes a lot more than just text on a page. Combining words and pictures not only helps readers understand a subject, but also to remember it. This book exploits how your brain works and compresses the time it takes to learn and retain complex information. Expect to have fun, expect to learn, expect to be writing great software consistently by the time you're finished reading it! "The book does a good job of capturing that entertaining, visually-oriented, 'Head First' writing style. But hidden behind the funny pictures and crazy fonts is a serious, intelligent, extremely well-crafted presentation of OO Analysis and Design. This book has a strong opinion of how to design programs, and communicates it effectively. I love the way it uses running examples to lead the reader through the various stages of the design process. As I read the book, I felt like I was looking over the shoulder of an expert designer who was explaining to me what issues were important at each step, and why." Edward Sciore Associate Professor, Computer Science Department Boston College