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Ambient Findability What We Find Changes Who We Become

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ISBN-10: 0596007655

ISBN-13: 9780596007652

Edition: 2005

Authors: Peter Morville

List price: $29.95
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Description:

How do you find your way in an age of information overload? How can you filter streams of complex information to pull out only what you want? Why does it matter how information is structured when Google seems to magically bring up the right answer to your questions? What does it mean to be "findable" in this day and age? This eye-opening new book examines the convergence of information and connectivity. Written by Peter Morville, author of the groundbreaking "Information Architecture for the World Wide Web, the book defines our current age as a state of unlimited findability. In other words, anyone can find anything at any time. Complete navigability. Morville discusses the Internet, GIS,…    
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Book details

List price: $29.95
Copyright year: 2005
Publisher: O'Reilly Media, Incorporated
Publication date: 10/6/2005
Binding: Paperback
Pages: 204
Size: 6.00" wide x 9.00" long x 0.25" tall
Weight: 1.078
Language: English

Peter Morville is president of Semantic Studios, an information architecture, user experience, and findability consultancy. Since 1994, he has advised such clients as AT&T, Harvard, IBM, the Library of Congress, Microsoft, the National Cancer Institute, Vodafone, and the Weather Channel. Peter is best known as a founding father of information architecture, having co-authored the field's best-selling book, Information Architecture for the World Wide Web. Peter has served on the faculty at the University of Michigan's School of Information and on the advisory board of the Information Architecture Institute. He delivers keynotes and seminars at international events, and his work has been…    

About the Author
Preface
Lost and Found Definition Information Literacy Business Value Paradise Lost
A Brief History of Wayfinding
All Creatures Great and Small Human Wayfinding in Natural Habitats Maps and Charts
The Built Environment Wayfinding in the Noosphere
The Web The Baldwin Effect
Information Interaction Defining Information
Information Retrieval Language and Representation
The People Problem Information Interaction
Intertwingled Everyware Wayfinding
Findable Objects Imports Exports Convergence Asylum
Push and Pull Marketing Design Findability
Hacks Personalization Ebb and Flow
The Sociosemantic Web Us and Them
The Social Life of Metadata Documents A Walk in the Park
Inspired Decisions Bounded Irrationality Informed Decisions Network Culture
The Body Politic Information Overload Graffiti
Theory Sources of Inspiration Ambient Findability
Index