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Killer Game Programming in Java Java Gaming and Graphics Programming

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ISBN-10: 0596007302

ISBN-13: 9780596007300

Edition: 2005

Authors: Andrew Davison

List price: $59.99
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Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find "Killer Game Programming in Java invaluable. This new book is a practical introduction…    
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Book details

List price: $59.99
Copyright year: 2005
Publisher: O'Reilly Media, Incorporated
Publication date: 6/14/2005
Binding: Paperback
Pages: 996
Size: 7.01" wide x 9.09" long x 2.03" tall
Weight: 3.146
Language: English

Andrew Davison is Starbridge Lecturer in the Divinity Faculty at University of Cambridge and Fellow in Theology at Corpus Christi College, Cambridge.

Preface
Why Java for Games Programming?
An Animation Framework
Worms in Windows and Applets
Full-Screen Worms
An Introduction to Java Imaging
Image Loading, Visual Effects, and Animation
Introducing Java Sound
Loading and Playing Sounds
Audio Effects
Audio Synthesis
Sprites
A Side-Scroller
An Isometric Tile Game
Introducing Java 3D
A 3D Checkerboard: Checkers3D
Loading and Manipulating External Models
Using a Lathe to Make Shapes
3D Sprites
Animated 3D Sprites
An Articulated, Moveable Figure
Particle Systems
Flocking Boids
Shooting a Gun
A First-Person Shooter
A 3D Maze
Fractal Land
Terrain Generation with Terragen
Trees That Grow
Networking Basics
Network Chat
A Networked Two-Person Game
A Networked Virtual Environment
Installation Using install4j
Installation Using Java Web Start
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