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Art of 3-D Computer Animation and Imaging

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ISBN-10: 047136004X

ISBN-13: 9780471360049

Edition: 2nd 2000

Authors: Isaac Victor Kerlow

List price: $59.95
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The second edition of this popular reference addresses the newest techniques and latest technology in the rapidly changing field of 3-D computer animation. It is comprehensive and non-platform specific.
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Book details

List price: $59.95
Edition: 2nd
Copyright year: 2000
Publisher: John Wiley & Sons, Incorporated
Publication date: 5/25/2000
Binding: Paperback
Pages: 448
Size: 7.50" wide x 9.25" long x 0.75" tall
Weight: 1.936

Preface
Acknowledgements
Introduction
Animation, Art, and Technology in Context
Summary
A Digital Creative Environment
The Development of the Technology
Visual Milestones
A Bag of New Magic Tricks
Timeline Charts
Key Terms
The Digital Production Process
Summary
Production Strategies
The Digital Computer Animation Studio
Creative and Production Teams
Overview of the Computer Animation Process
Ten Career Tips for Computer Animators and Digital Artists
Key Terms
Modeling
Basic Modeling Concepts
Summary
Space, Objects, and Structures
Building with Numbers
Points, Lines, and Surfaces
Moving Things Around
File Formats for Modeling
Getting Ready
Key Terms
Basic Modeling Techniques
Summary
Introduction
A Note About Lines
Geometric Primitives
Sweeping
Free-Form Objects
Basic Modeling Utilities
Groups and Hierarchical Structures
Key Terms
Advanced Modeling Techniques
Summary
FreeForm Curved Surfaces
Subdivision Surfaces
Logical Operators and Trimmed Surfaces
Advanced Modeling Utilities
Procedural Descriptions and Physical Simulations
Photogrammetry and Image-Based Modeling
Getting Ready
Key Terms
Rendering
Basic Rendering Concepts
Summary
Lights, Camera, and Materials
Color
Steps in the Rendering Process
Hidden Surface Removal
Z-Buffer
Ray Tracing
Radiosity
Image-Based Rendering
Nonrealistic Rendering
File Formats for Rendering
Getting Ready
Key Terms
The Camera
Summary
Types of Cameras
The Pyramid of Vision
Types of Camera Shots
Types of Camera Lenses
Camera Animation
Getting Ready
Key Terms
Lighting
Summary
Lighting Strategies and Mood
Types of Light Sources
Basic Components of a Light Source
Lighting the Scene
Basic Positions of Light Sources
Getting Ready
Key Terms
Shading and Surface Characteristics
Summary
Surface Shading Techniques
Surface Shaders
Image Mapping
Surface Reflectivity
Surface Color
Surface Texture
Surface Transparency
Environment-Dependent Shading
Selected Rendering Hacks
Getting Ready
Key Terms
Animation
Basic Concepts of Animation
Summary
Types of Animation
Principles of Animation
Storytelling
Storyboarding
Character Development
Animation File Formats
Getting Ready
Key Terms
Basic Computer Animation Techniques
Summary
Principles of Keyframe Interpolation
Model Animation
Camera Animation
Light Animation
Hierarchical Animation
Getting Ready
Key Terms
Advanced Computer Animation Techniques
Summary
Inverse Kinematics
Performance Animation and Motion Capture
Motion Dynamics
Procedural Animation
Facial Animation
Crowd Animation
Location-Based and Interactive Entertainment
Key Terms
Post-Processing
Retouching and Compositing
Summary
Basic Concepts of Image Manipulation
Image Retouching
Image Compositing and Blending
Image Sequencing
Key Terms
Output
Summary
Basic Concepts of Digital Output
Image Resolution
File Formats for Image Output
Output on Paper
Output on Photographic Media
Output on Video
Output on Digital Media
Output on Three-Dimensional Media
Key Terms
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Index